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aurora.confighyprshaders13_sepia.glsl

33 lines · 885 B · GLSL

1#version 300 es
2// Sepia Tone Shader - OPTIMIZED
3// Fixes: Clamping to prevent overflow on bright pixels
4
5precision highp float;
6
7in vec2 v_texcoord;
8uniform sampler2D tex;
9out vec4 fragColor;
10
11// W3C standard Sepia Matrix (column-major for GLSL)
12const mat3 SEPIA_MATRIX = mat3(
13 0.393, 0.769, 0.189, // Red output weights
14 0.349, 0.686, 0.168, // Green output weights
15 0.272, 0.534, 0.131 // Blue output weights
16);
17
18// Sepia intensity (0.0 = no effect, 1.0 = full sepia)
19const float INTENSITY = 1.0;
20
21void main() {
22 vec4 color = texture(tex, v_texcoord);
23
24 vec3 sepia = color.rgb * SEPIA_MATRIX;
25
26 // FIXED: Clamp to prevent overflow artifacts on bright pixels
27 sepia = clamp(sepia, 0.0, 1.0);
28
29 // Optional: blend with original for partial effect
30 vec3 final = mix(color.rgb, sepia, INTENSITY);
31
32 fragColor = vec4(final, color.a);
33}