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budctlcratesbudctl-guisrcicons.rs

409 lines · 12.3 KB · Rust

1//! Icons and battery rings, drawn as vector paths so they take any theme color and stay sharp at
2//! any scale. Icons are designed on a 24 × 24 grid.
3
4use std::f32::consts::{FRAC_PI_2, TAU};
5
6use iced::widget::canvas::{self, Frame, LineCap, LineJoin, Path, Stroke, path::Arc};
7use iced::{Color, Element, Point, Radians, Rectangle, Renderer, Size, Theme, mouse};
8
9#[derive(Debug, Clone, Copy, PartialEq, Eq)]
10pub enum Icon {
11 Overview,
12 Equalizer,
13 Gestures,
14 Earbud,
15 Settings,
16 NoiseOff,
17 Anc,
18 Transparency,
19 Game,
20 Spatial,
21 Bass,
22 Wind,
23 Dual,
24 Chevron,
25 Bolt,
26 Check,
27 Find,
28 Info,
29 Chip,
30 Keys,
31 Pencil,
32 Trash,
33 Laptop,
34 Phone,
35}
36
37/// `icon` at `size` pixels, in `color`.
38pub fn icon<'a, Message: 'a>(icon: Icon, size: f32, color: Color) -> Element<'a, Message> {
39 iced::widget::canvas(Glyph { icon, color })
40 .width(size)
41 .height(size)
42 .into()
43}
44
45struct Glyph {
46 icon: Icon,
47 color: Color,
48}
49
50impl<Message> canvas::Program<Message> for Glyph {
51 type State = ();
52
53 fn draw(
54 &self,
55 _state: &(),
56 renderer: &Renderer,
57 _theme: &Theme,
58 bounds: Rectangle,
59 _cursor: mouse::Cursor,
60 ) -> Vec<canvas::Geometry> {
61 let mut frame = Frame::new(renderer, bounds.size());
62 let mut pen = Pen::new(&mut frame, Point::ORIGIN, bounds.width, self.color);
63 draw_icon(&mut pen, self.icon);
64 vec![frame.into_geometry()]
65 }
66}
67
68/// Draws on a 24 × 24 grid placed at `origin`, `size` pixels wide.
69struct Pen<'f> {
70 frame: &'f mut Frame,
71 origin: Point,
72 scale: f32,
73 color: Color,
74 width: f32,
75}
76
77impl<'f> Pen<'f> {
78 fn new(frame: &'f mut Frame, origin: Point, size: f32, color: Color) -> Self {
79 let scale = size / 24.0;
80 Pen {
81 frame,
82 origin,
83 scale,
84 color,
85 width: 1.9 * scale,
86 }
87 }
88
89 fn at(&self, x: f32, y: f32) -> Point {
90 Point::new(self.origin.x + x * self.scale, self.origin.y + y * self.scale)
91 }
92
93 fn stroke(&mut self, path: &Path) {
94 let stroke = Stroke::default()
95 .with_color(self.color)
96 .with_width(self.width)
97 .with_line_cap(LineCap::Round)
98 .with_line_join(LineJoin::Round);
99 self.frame.stroke(path, stroke);
100 }
101
102 fn polyline(&mut self, points: &[(f32, f32)], closed: bool) {
103 let path = Path::new(|b| {
104 for (n, &(x, y)) in points.iter().enumerate() {
105 if n == 0 {
106 b.move_to(self.at(x, y));
107 } else {
108 b.line_to(self.at(x, y));
109 }
110 }
111 if closed {
112 b.close();
113 }
114 });
115 self.stroke(&path);
116 }
117
118 fn line(&mut self, from: (f32, f32), to: (f32, f32)) {
119 self.polyline(&[from, to], false);
120 }
121
122 fn circle(&mut self, x: f32, y: f32, r: f32) {
123 let path = Path::circle(self.at(x, y), r * self.scale);
124 self.stroke(&path);
125 }
126
127 fn dot(&mut self, x: f32, y: f32, r: f32) {
128 let path = Path::circle(self.at(x, y), r * self.scale);
129 self.frame.fill(&path, self.color);
130 }
131
132 /// Degrees, clockwise from three o'clock. `to` may be below `from` to go the other way.
133 fn arc(&mut self, x: f32, y: f32, r: f32, from: f32, to: f32) {
134 let path = Path::new(|b| {
135 b.arc(Arc {
136 center: self.at(x, y),
137 radius: r * self.scale,
138 start_angle: Radians(from.to_radians()),
139 end_angle: Radians(to.to_radians()),
140 });
141 });
142 self.stroke(&path);
143 }
144
145 fn rect(&mut self, x: f32, y: f32, w: f32, h: f32, r: f32) {
146 let path = self.rounded(x, y, w, h, r);
147 self.stroke(&path);
148 }
149
150 fn fill_rect(&mut self, x: f32, y: f32, w: f32, h: f32, r: f32) {
151 let path = self.rounded(x, y, w, h, r);
152 self.frame.fill(&path, self.color);
153 }
154
155 fn rounded(&self, x: f32, y: f32, w: f32, h: f32, r: f32) -> Path {
156 Path::rounded_rectangle(
157 self.at(x, y),
158 Size::new(w * self.scale, h * self.scale),
159 (r * self.scale).into(),
160 )
161 }
162}
163
164fn draw_icon(pen: &mut Pen, icon: Icon) {
165 match icon {
166 Icon::Overview => {
167 for (x, y) in [(3.0, 3.0), (13.5, 3.0), (3.0, 13.5), (13.5, 13.5)] {
168 pen.rect(x, y, 7.5, 7.5, 2.0);
169 }
170 }
171 Icon::Equalizer => {
172 for (x, knob) in [(6.0, 14.0), (12.0, 8.0), (18.0, 16.0)] {
173 pen.line((x, 3.5), (x, 20.5));
174 pen.line((x - 2.5, knob), (x + 2.5, knob));
175 }
176 }
177 Icon::Gestures => {
178 pen.rect(9.5, 11.0, 5.0, 11.0, 2.5);
179 pen.arc(12.0, 11.5, 4.0, 200.0, 340.0);
180 pen.arc(12.0, 11.5, 7.5, 210.0, 330.0);
181 }
182 Icon::Earbud => earbud(pen, false, None),
183 Icon::Settings => {
184 for (y, knob) in [(6.0, 15.0), (12.0, 8.0), (18.0, 13.0)] {
185 pen.line((3.5, y), (20.5, y));
186 pen.dot(knob, y, 2.6);
187 }
188 }
189 Icon::NoiseOff => {
190 pen.circle(12.0, 12.0, 8.5);
191 pen.line((6.0, 6.0), (18.0, 18.0));
192 }
193 Icon::Anc => {
194 pen.circle(12.0, 12.0, 8.5);
195 pen.circle(12.0, 12.0, 4.5);
196 pen.dot(12.0, 12.0, 1.4);
197 }
198 Icon::Transparency => {
199 for n in 0..12u8 {
200 let angle = f32::from(n) * 30f32.to_radians();
201 pen.dot(12.0 + 8.5 * angle.cos(), 12.0 + 8.5 * angle.sin(), 1.15);
202 }
203 pen.dot(12.0, 12.0, 2.2);
204 }
205 Icon::Game | Icon::Bolt => pen.polyline(
206 &[
207 (13.5, 2.5),
208 (5.0, 13.5),
209 (11.5, 13.5),
210 (10.5, 21.5),
211 (19.0, 10.5),
212 (12.5, 10.5),
213 ],
214 true,
215 ),
216 Icon::Spatial => {
217 pen.dot(12.0, 12.0, 2.4);
218 for (r, spread) in [(5.5, 40.0), (9.5, 35.0)] {
219 pen.arc(12.0, 12.0, r, -spread, spread);
220 pen.arc(12.0, 12.0, r, 180.0 - spread, 180.0 + spread);
221 }
222 }
223 Icon::Bass => {
224 pen.polyline(
225 &[
226 (3.5, 9.5),
227 (7.5, 9.5),
228 (12.5, 5.0),
229 (12.5, 19.0),
230 (7.5, 14.5),
231 (3.5, 14.5),
232 ],
233 true,
234 );
235 pen.arc(13.0, 12.0, 4.0, -50.0, 50.0);
236 pen.arc(13.0, 12.0, 8.0, -50.0, 50.0);
237 }
238 Icon::Wind => {
239 pen.line((3.0, 8.5), (13.0, 8.5));
240 pen.arc(13.0, 6.0, 2.5, 90.0, -180.0);
241 pen.line((3.0, 12.5), (17.5, 12.5));
242 pen.arc(17.5, 15.5, 3.0, -90.0, 180.0);
243 pen.line((3.0, 16.5), (9.0, 16.5));
244 }
245 Icon::Dual => {
246 pen.rect(2.5, 5.0, 12.5, 9.0, 1.5);
247 pen.line((1.5, 17.5), (16.0, 17.5));
248 pen.rect(17.5, 8.0, 4.5, 11.0, 1.2);
249 }
250 Icon::Chevron => pen.polyline(&[(9.0, 5.5), (15.5, 12.0), (9.0, 18.5)], false),
251 Icon::Find => {
252 pen.circle(12.0, 12.0, 6.5);
253 pen.dot(12.0, 12.0, 2.0);
254 for (from, to) in [
255 ((12.0, 2.0), (12.0, 5.0)),
256 ((12.0, 19.0), (12.0, 22.0)),
257 ((2.0, 12.0), (5.0, 12.0)),
258 ((19.0, 12.0), (22.0, 12.0)),
259 ] {
260 pen.line(from, to);
261 }
262 }
263 Icon::Pencil => {
264 pen.polyline(&[(4.5, 19.5), (5.5, 15.0), (15.5, 5.0), (19.0, 8.5), (9.0, 18.5)], true);
265 pen.line((13.0, 7.5), (16.5, 11.0));
266 }
267 Icon::Trash => {
268 pen.line((4.0, 6.5), (20.0, 6.5));
269 pen.polyline(&[(9.0, 6.5), (9.5, 3.5), (14.5, 3.5), (15.0, 6.5)], false);
270 pen.polyline(&[(6.0, 6.5), (7.0, 20.5), (17.0, 20.5), (18.0, 6.5)], false);
271 pen.line((10.0, 10.5), (10.0, 16.5));
272 pen.line((14.0, 10.5), (14.0, 16.5));
273 }
274 Icon::Info => {
275 pen.circle(12.0, 12.0, 9.0);
276 pen.line((12.0, 11.0), (12.0, 16.5));
277 pen.dot(12.0, 7.8, 1.2);
278 }
279 Icon::Chip => {
280 pen.rect(6.5, 6.5, 11.0, 11.0, 2.0);
281 for at in [9.5, 14.5] {
282 pen.line((at, 2.5), (at, 6.5));
283 pen.line((at, 17.5), (at, 21.5));
284 pen.line((2.5, at), (6.5, at));
285 pen.line((17.5, at), (21.5, at));
286 }
287 }
288 Icon::Keys => {
289 pen.rect(2.5, 6.0, 19.0, 12.0, 2.5);
290 for x in [6.5, 10.0, 13.5, 17.0] {
291 pen.dot(x, 10.0, 0.9);
292 }
293 pen.line((8.0, 14.0), (16.0, 14.0));
294 }
295 Icon::Check => pen.polyline(&[(4.5, 12.5), (9.5, 17.5), (19.5, 7.0)], false),
296 Icon::Laptop => {
297 pen.rect(4.0, 5.0, 16.0, 11.0, 1.5);
298 pen.line((2.0, 19.0), (22.0, 19.0));
299 }
300 Icon::Phone => {
301 pen.rect(7.0, 2.5, 10.0, 19.0, 2.0);
302 pen.line((10.5, 18.5), (13.5, 18.5));
303 }
304 }
305}
306
307/// A filled earbud: the head, the ear tip pointing in, and the stem going down. The tip is
308/// drawn in `tip`, or in the part's color when there is none.
309fn earbud(pen: &mut Pen, mirrored: bool, tip: Option<Color>) {
310 let x = |x: f32, w: f32| if mirrored { 24.0 - x - w } else { x };
311 let color = pen.color;
312 pen.color = tip.unwrap_or(color);
313 pen.fill_rect(x(14.5, 6.0), 5.0, 6.0, 7.0, 2.8);
314 pen.color = color;
315 pen.dot(x(11.0, 0.0), 8.5, 6.3);
316 pen.fill_rect(x(6.6, 4.4), 10.0, 4.4, 12.5, 2.2);
317}
318
319/// What a battery ring shows in its middle.
320#[derive(Debug, Clone, Copy, PartialEq, Eq)]
321pub enum Part {
322 Left,
323 Right,
324 Case,
325}
326
327/// A battery ring: the track, an arc for the charge (none when unknown) and the part in the
328/// middle.
329pub fn battery_ring<'a, Message: 'a>(
330 part: Part,
331 level: Option<u8>,
332 size: f32,
333 colors: RingColors,
334) -> Element<'a, Message> {
335 iced::widget::canvas(Ring { part, level, colors })
336 .width(size)
337 .height(size)
338 .into()
339}
340
341#[derive(Debug, Clone, Copy)]
342pub struct RingColors {
343 pub track: Color,
344 pub charge: Color,
345 pub part: Color,
346 /// The earbuds' ear tips.
347 pub tip: Color,
348 /// Details cut into the case (the lid line, the light).
349 pub cutout: Color,
350}
351
352struct Ring {
353 part: Part,
354 level: Option<u8>,
355 colors: RingColors,
356}
357
358impl<Message> canvas::Program<Message> for Ring {
359 type State = ();
360
361 fn draw(
362 &self,
363 _state: &(),
364 renderer: &Renderer,
365 _theme: &Theme,
366 bounds: Rectangle,
367 _cursor: mouse::Cursor,
368 ) -> Vec<canvas::Geometry> {
369 let mut frame = Frame::new(renderer, bounds.size());
370 let center = frame.center();
371 let width = bounds.width * 0.06;
372 let radius = bounds.width / 2.0 - width / 2.0 - 1.0;
373 let ring = |color: Color| {
374 Stroke::default()
375 .with_color(color)
376 .with_width(width)
377 .with_line_cap(LineCap::Round)
378 };
379 frame.stroke(&Path::circle(center, radius), ring(self.colors.track));
380 if let Some(level) = self.level.filter(|&level| level > 0) {
381 let sweep = f32::from(level.min(100)) / 100.0 * TAU;
382 let arc = Path::new(|b| {
383 b.arc(Arc {
384 center,
385 radius,
386 start_angle: Radians(-FRAC_PI_2),
387 end_angle: Radians(-FRAC_PI_2 + sweep),
388 });
389 });
390 frame.stroke(&arc, ring(self.colors.charge));
391 }
392
393 let art = bounds.width * 0.44;
394 let origin = Point::new(center.x - art / 2.0, center.y - art / 2.0);
395 let mut pen = Pen::new(&mut frame, origin, art, self.colors.part);
396 match self.part {
397 Part::Left => earbud(&mut pen, false, Some(self.colors.tip)),
398 Part::Right => earbud(&mut pen, true, Some(self.colors.tip)),
399 Part::Case => {
400 pen.fill_rect(2.0, 5.5, 20.0, 13.5, 6.0);
401 pen.color = self.colors.cutout;
402 pen.width = 0.9 * pen.scale;
403 pen.line((2.0, 10.0), (22.0, 10.0));
404 pen.dot(12.0, 14.5, 1.0);
405 }
406 }
407 vec![frame.into_geometry()]
408 }
409}