//! The Earbud settings page: dual connection and its devices, find the buds, and what they run. use budctl_core::status::DualDevice; use iced::Element; use iced::widget::{column, text}; use crate::buds::Buds; use crate::icons::Icon; use crate::theme::Look; use crate::ui; use crate::{Item, Marks, Message}; /// The switch for dual connection, by its key. pub const DUAL: &str = "dual"; /// What the keyboard cursor can rest on, top to bottom. pub fn items(buds: &Buds) -> Vec { let dual = buds.status.switches.iter().any(|s| s.key == DUAL); dual.then_some(Item::Switch(DUAL)) .into_iter() .chain([Item::Find]) .collect() } /// `ringing`: the buds were told to ring and not yet to stop. pub fn view<'a>(look: Look, buds: &'a Buds, ringing: bool, marks: Marks) -> Element<'a, Message> { let p = look.p; let dual = buds.status.switches.iter().find(|s| s.key == DUAL).map(|dual| { let about = if marks.pending.contains(&Item::Switch(DUAL)) { "Saving…" } else if dual.on { "Your buds stay connected to two devices at once, like your phone and this computer" } else { "Your buds connect to one device at a time" }; let row = ui::setting( look, Icon::Dual, "Dual connection", Some(about.to_owned()), ui::switch(look, dual.on), Some(Message::Switch(DUAL, !dual.on)), marks.focus == Some(Item::Switch(DUAL)), ); column![ui::heading(look, "Connection"), ui::card(look, vec![row])].spacing(10) }); let about = match (marks.pending.contains(&Item::Find), ringing) { (true, false) => "Starting…", (true, true) => "Stopping…", (false, true) => "Ringing: stop it once you have found them", (false, false) => "Plays a loud sound from both buds", }; let find = ui::setting( look, Icon::Find, "Find my earbuds", Some(about.to_owned()), ui::pill(look, if ringing { "Stop" } else { "Ring" }, ringing, Message::Find), None, marks.focus == Some(Item::Find), ); let value = |value: Option<&'a str>| -> Element<'a, Message> { text(value.unwrap_or("Unknown")).size(14).color(p.dim).into() }; let status = &buds.status; let facts = vec![ ui::setting(look, Icon::Earbud, "Name", None, value(Some(&buds.name)), None, false), ui::setting( look, Icon::Chip, "Firmware", None, value(status.firmware.as_deref()), None, false, ), ui::setting( look, Icon::Info, "Audio codec", None, value(status.codec.as_deref()), None, false, ), ]; column![ui::title(look, "Earbud settings")] .push(dual) .push(buds.dual.as_deref().map(|list| devices(look, list))) .push(column![ui::heading(look, "Find my earbuds"), ui::card(look, vec![find])].spacing(10)) .push(column![ui::heading(look, "About these buds"), ui::card(look, facts)].spacing(10)) .spacing(18) .into() } /// The devices dual connection keeps, as the buds list them. Nothing here can be changed: the /// buds take no command to connect, disconnect or forget one. fn devices<'a>(look: Look, list: &'a [DualDevice]) -> Element<'a, Message> { let p = look.p; let rows: Vec> = list .iter() .map(|device| { let icon = if device.this_computer { Icon::Laptop } else { Icon::Phone }; let name = if device.name.is_empty() { "Unnamed device" } else { device.name.as_str() }; let address = text(device.address.to_string()).size(13).color(p.dim); ui::setting(look, icon, name, Some(state(device)), address.into(), None, false) }) .collect(); let list: Element<'a, Message> = if rows.is_empty() { text("The buds list no devices.").size(13).color(p.dim).into() } else { ui::card(look, rows) }; let note = text("These buds cannot connect, disconnect or forget a device from here.") .size(13) .color(p.dim); column![ui::heading(look, "Devices"), list, note].spacing(10).into() } /// "Connected · this computer", "Not connected"… fn state(device: &DualDevice) -> String { let mut words = vec![if device.connected { "Connected" } else { "Not connected" }]; for (on, what) in [ (device.this_computer, "this computer"), (device.main_audio, "main audio"), (device.playing, "playing"), ] { if on { words.push(what); } } words.join(" · ") } #[cfg(test)] mod tests { use super::*; use crate::buds; #[test] fn device_states_in_words() { let dual = buds::demo().dual.unwrap(); let words: Vec = dual.iter().map(state).collect(); assert_eq!(words, ["Connected · this computer", "Connected · main audio · playing"]); let mut gone = dual[1].clone(); gone.connected = false; gone.main_audio = false; gone.playing = false; assert_eq!(state(&gone), "Not connected"); } }