diff options
Diffstat (limited to '.config/hypr/shaders/01_red_tint.glsl')
| -rwxr-xr-x | .config/hypr/shaders/01_red_tint.glsl | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/.config/hypr/shaders/01_red_tint.glsl b/.config/hypr/shaders/01_red_tint.glsl new file mode 100755 index 0000000..ea9f8c0 --- /dev/null +++ b/.config/hypr/shaders/01_red_tint.glsl @@ -0,0 +1,16 @@ +#version 300 es +// Pure Red Channel Shader - OPTIMIZED +precision highp float; + +in vec2 v_texcoord; +uniform sampler2D tex; +out vec4 fragColor; + +// Using Rec. 709 for consistency +const vec3 LUMA = vec3(0.2126, 0.7152, 0.0722); + +void main() { + vec4 pixColor = texture(tex, v_texcoord); + float gray = dot(pixColor.rgb, LUMA); + fragColor = vec4(gray, 0.0, 0.0, pixColor.a); +} |
