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orion-rf.piolibdepsesp32-s3-n16r8Adafruit NeoPixelexamplesStrandtestBLEStrandtestBLE.ino

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1/****************************************************************************
2 * This example was developed by the Hackerspace San Salvador to demonstrate
3 * the simultaneous use of the NeoPixel library and the Bluetooth SoftDevice.
4 * To compile this example you'll need to add support for the NRF52 based
5 * following the instructions at:
6 * https://github.com/sandeepmistry/arduino-nRF5
7 * Or adding the following URL to the board manager URLs on Arduino preferences:
8 * https://sandeepmistry.github.io/arduino-nRF5/package_nRF5_boards_index.json
9 * Then you can install the BLEPeripheral library avaiable at:
10 * https://github.com/sandeepmistry/arduino-BLEPeripheral
11 * To test it, compile this example and use the UART module from the nRF
12 * Toolbox App for Android. Edit the interface and send the characters
13 * 'a' to 'i' to switch the animation.
14 * There is a delay because this example blocks the thread of execution but
15 * the change will be shown after the current animation ends. (This might
16 * take a couple of seconds)
17 * For more info write us at: info _at- teubi.co
18 */
19#include <SPI.h>
20#include <BLEPeripheral.h>
21#include "BLESerial.h"
22#include <Adafruit_NeoPixel.h>
23
24#define PIN 15 // Pin where NeoPixels are connected
25
26// Declare our NeoPixel strip object:
27Adafruit_NeoPixel strip(64, PIN, NEO_GRB + NEO_KHZ800);
28// Argument 1 = Number of pixels in NeoPixel strip
29// Argument 2 = Arduino pin number (most are valid)
30// Argument 3 = Pixel type flags, add together as needed:
31// NEO_KHZ800 800 KHz bitstream (most NeoPixel products w/WS2812 LEDs)
32// NEO_KHZ400 400 KHz (classic 'v1' (not v2) FLORA pixels, WS2811 drivers)
33// NEO_GRB Pixels are wired for GRB bitstream (most NeoPixel products)
34// NEO_RGB Pixels are wired for RGB bitstream (v1 FLORA pixels, not v2)
35// NEO_RGBW Pixels are wired for RGBW bitstream (NeoPixel RGBW products)
36
37// NEOPIXEL BEST PRACTICES for most reliable operation:
38// - Add 1000 uF CAPACITOR between NeoPixel strip's + and - connections.
39// - MINIMIZE WIRING LENGTH between microcontroller board and first pixel.
40// - NeoPixel strip's DATA-IN should pass through a 300-500 OHM RESISTOR.
41// - AVOID connecting NeoPixels on a LIVE CIRCUIT. If you must, ALWAYS
42// connect GROUND (-) first, then +, then data.
43// - When using a 3.3V microcontroller with a 5V-powered NeoPixel strip,
44// a LOGIC-LEVEL CONVERTER on the data line is STRONGLY RECOMMENDED.
45// (Skipping these may work OK on your workbench but can fail in the field)
46
47// define pins (varies per shield/board)
48#define BLE_REQ 10
49#define BLE_RDY 2
50#define BLE_RST 9
51
52// create ble serial instance, see pinouts above
53BLESerial BLESerial(BLE_REQ, BLE_RDY, BLE_RST);
54
55uint8_t current_state = 0;
56uint8_t rgb_values[3];
57
58void setup() {
59 Serial.begin(115200);
60 Serial.println("Hello World!");
61 // custom services and characteristics can be added as well
62 BLESerial.setLocalName("UART_HS");
63 BLESerial.begin();
64
65 strip.begin(); // INITIALIZE NeoPixel strip object (REQUIRED)
66 strip.show(); // Turn OFF all pixels ASAP
67
68 //pinMode(PIN, OUTPUT);
69 //digitalWrite(PIN, LOW);
70
71 current_state = 'a';
72}
73
74void loop() {
75 while(BLESerial.available()) {
76 uint8_t character = BLESerial.read();
77 switch(character) {
78 case 'a':
79 case 'b':
80 case 'c':
81 case 'd':
82 case 'e':
83 case 'f':
84 case 'g':
85 case 'h':
86 current_state = character;
87 break;
88 };
89 }
90 switch(current_state) {
91 case 'a':
92 colorWipe(strip.Color(255, 0, 0), 20); // Red
93 break;
94 case 'b':
95 colorWipe(strip.Color( 0, 255, 0), 20); // Green
96 break;
97 case 'c':
98 colorWipe(strip.Color( 0, 0, 255), 20); // Blue
99 break;
100 case 'd':
101 theaterChase(strip.Color(255, 0, 0), 20); // Red
102 break;
103 case 'e':
104 theaterChase(strip.Color( 0, 255, 0), 20); // Green
105 break;
106 case 'f':
107 theaterChase(strip.Color(255, 0, 255), 20); // Cyan
108 break;
109 case 'g':
110 rainbow(10);
111 break;
112 case 'h':
113 theaterChaseRainbow(20);
114 break;
115 }
116}
117
118// Fill strip pixels one after another with a color. Strip is NOT cleared
119// first; anything there will be covered pixel by pixel. Pass in color
120// (as a single 'packed' 32-bit value, which you can get by calling
121// strip.Color(red, green, blue) as shown in the loop() function above),
122// and a delay time (in milliseconds) between pixels.
123void colorWipe(uint32_t color, int wait) {
124 for(int i=0; i<strip.numPixels(); i++) { // For each pixel in strip...
125 strip.setPixelColor(i, color); // Set pixel's color (in RAM)
126 strip.show(); // Update strip to match
127 delay(wait); // Pause for a moment
128 }
129}
130
131// Theater-marquee-style chasing lights. Pass in a color (32-bit value,
132// a la strip.Color(r,g,b) as mentioned above), and a delay time (in ms)
133// between frames.
134void theaterChase(uint32_t color, int wait) {
135 for(int a=0; a<10; a++) { // Repeat 10 times...
136 for(int b=0; b<3; b++) { // 'b' counts from 0 to 2...
137 strip.clear(); // Set all pixels in RAM to 0 (off)
138 // 'c' counts up from 'b' to end of strip in steps of 3...
139 for(int c=b; c<strip.numPixels(); c += 3) {
140 strip.setPixelColor(c, color); // Set pixel 'c' to value 'color'
141 }
142 strip.show(); // Update strip with new contents
143 delay(wait); // Pause for a moment
144 }
145 }
146}
147
148// Rainbow cycle along whole strip. Pass delay time (in ms) between frames.
149void rainbow(int wait) {
150 // Hue of first pixel runs 5 complete loops through the color wheel.
151 // Color wheel has a range of 65536 but it's OK if we roll over, so
152 // just count from 0 to 5*65536. Adding 256 to firstPixelHue each time
153 // means we'll make 5*65536/256 = 1280 passes through this outer loop:
154 for(long firstPixelHue = 0; firstPixelHue < 5*65536; firstPixelHue += 256) {
155 for(int i=0; i<strip.numPixels(); i++) { // For each pixel in strip...
156 // Offset pixel hue by an amount to make one full revolution of the
157 // color wheel (range of 65536) along the length of the strip
158 // (strip.numPixels() steps):
159 int pixelHue = firstPixelHue + (i * 65536L / strip.numPixels());
160 // strip.ColorHSV() can take 1 or 3 arguments: a hue (0 to 65535) or
161 // optionally add saturation and value (brightness) (each 0 to 255).
162 // Here we're using just the single-argument hue variant. The result
163 // is passed through strip.gamma32() to provide 'truer' colors
164 // before assigning to each pixel:
165 strip.setPixelColor(i, strip.gamma32(strip.ColorHSV(pixelHue)));
166 }
167 strip.show(); // Update strip with new contents
168 delay(wait); // Pause for a moment
169 }
170}
171
172// Rainbow-enhanced theater marquee. Pass delay time (in ms) between frames.
173void theaterChaseRainbow(int wait) {
174 int firstPixelHue = 0; // First pixel starts at red (hue 0)
175 for(int a=0; a<30; a++) { // Repeat 30 times...
176 for(int b=0; b<3; b++) { // 'b' counts from 0 to 2...
177 strip.clear(); // Set all pixels in RAM to 0 (off)
178 // 'c' counts up from 'b' to end of strip in increments of 3...
179 for(int c=b; c<strip.numPixels(); c += 3) {
180 // hue of pixel 'c' is offset by an amount to make one full
181 // revolution of the color wheel (range 65536) along the length
182 // of the strip (strip.numPixels() steps):
183 int hue = firstPixelHue + c * 65536L / strip.numPixels();
184 uint32_t color = strip.gamma32(strip.ColorHSV(hue)); // hue -> RGB
185 strip.setPixelColor(c, color); // Set pixel 'c' to value 'color'
186 }
187 strip.show(); // Update strip with new contents
188 delay(wait); // Pause for a moment
189 firstPixelHue += 65536 / 90; // One cycle of color wheel over 90 frames
190 }
191 }
192}