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orion-rf.piolibdepsesp32-s3-n16r8U8g2srcclibu8x8_display.c

203 lines · 7.5 KB · C

1/*
2
3 u8x8_display.c
4
5 Universal 8bit Graphics Library (https://github.com/olikraus/u8g2/)
6
7 Copyright (c) 2016, olikraus@gmail.com
8 All rights reserved.
9
10 Redistribution and use in source and binary forms, with or without modification,
11 are permitted provided that the following conditions are met:
12
13 * Redistributions of source code must retain the above copyright notice, this list
14 of conditions and the following disclaimer.
15
16 * Redistributions in binary form must reproduce the above copyright notice, this
17 list of conditions and the following disclaimer in the documentation and/or other
18 materials provided with the distribution.
19
20 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
21 CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
22 INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
23 MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
24 DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
25 CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
26 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
27 NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
28 LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
29 CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
30 STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
31 ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
32 ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
33
34
35 Abstraction layer for the graphics controller.
36 Main goal is the placement of a 8x8 pixel block (tile) on the display.
37
38*/
39
40
41#include "u8x8.h"
42
43
44/*==========================================*/
45/* internal library function */
46
47/*
48 this is a helper function for the U8X8_MSG_DISPLAY_SETUP_MEMORY function.
49 It can be called within the display callback function to carry out the usual standard tasks.
50
51*/
52void u8x8_d_helper_display_setup_memory(u8x8_t *u8x8, const u8x8_display_info_t *display_info)
53{
54 /* 1) set display info struct */
55 u8x8->display_info = display_info;
56 u8x8->x_offset = u8x8->display_info->default_x_offset;
57}
58
59/*
60 this is a helper function for the U8X8_MSG_DISPLAY_INIT function.
61 It can be called within the display callback function to carry out the usual standard tasks.
62
63*/
64void u8x8_d_helper_display_init(u8x8_t *u8x8)
65{
66 /* 2) apply port directions to the GPIO lines and apply default values for the IO lines*/
67 u8x8_gpio_Init(u8x8); /* macro, which calls gpio_and_delay_cb with U8X8_MSG_GPIO_AND_DELAY_INIT */
68 u8x8_cad_Init(u8x8); /* this will also call U8X8_MSG_BYTE_INIT, byte init will NOT call GPIO_INIT */
69
70 /* 3) do reset */
71 u8x8_gpio_SetReset(u8x8, 1);
72 u8x8_gpio_Delay(u8x8, U8X8_MSG_DELAY_MILLI, u8x8->display_info->reset_pulse_width_ms);
73 u8x8_gpio_SetReset(u8x8, 0);
74 u8x8_gpio_Delay(u8x8, U8X8_MSG_DELAY_MILLI, u8x8->display_info->reset_pulse_width_ms);
75 u8x8_gpio_SetReset(u8x8, 1);
76 u8x8_gpio_Delay(u8x8, U8X8_MSG_DELAY_MILLI, u8x8->display_info->post_reset_wait_ms);
77}
78
79/*==========================================*/
80/* official functions */
81
82uint8_t u8x8_DrawTile(u8x8_t *u8x8, uint8_t x, uint8_t y, uint8_t cnt, uint8_t *tile_ptr)
83{
84 u8x8_tile_t tile;
85 tile.x_pos = x;
86 tile.y_pos = y;
87 tile.cnt = cnt;
88 tile.tile_ptr = tile_ptr;
89 return u8x8->display_cb(u8x8, U8X8_MSG_DISPLAY_DRAW_TILE, 1, (void *)&tile);
90}
91
92/* should be implemented as macro */
93void u8x8_SetupMemory(u8x8_t *u8x8)
94{
95 u8x8->display_cb(u8x8, U8X8_MSG_DISPLAY_SETUP_MEMORY, 0, NULL);
96}
97
98/*
99 This will just init the display interface, compared to InitDisplay, it will not issue a reset and also not upload the init code.
100 Comparison:
101 Call u8x8_InitInterface u8x8_InitDisplay
102 Init Interface yes yes
103 Reset Display no yes
104 Upload Display Init Code no yes
105
106 u8x8_InitInterface() is an alternative function to u8x8_InitDisplay(). Do not call both.
107
108*/
109void u8x8_InitInterface(u8x8_t *u8x8)
110{
111 u8x8_gpio_Init(u8x8); /* macro, which calls gpio_and_delay_cb with U8X8_MSG_GPIO_AND_DELAY_INIT */
112 u8x8_cad_Init(u8x8); /* this will also call U8X8_MSG_BYTE_INIT, byte init will NOT call GPIO_INIT, which alread is called in the prev step */
113}
114
115/*
116 This will sent the display init message to the display.
117 The display itself will then call u8x8_d_helper_display_init() from above. This includes:
118 GPIO Init (set port directions)
119 BYTE init (part of CAD init: which may set some levels)
120 CAD init (which will set things like I2C default address)
121 Issue a reset to the display: This will usually turn off the display
122 Additonally each display will set the init code to the display, which will also turn of the display in most cases (Arduino code disable power save mode later)
123
124 Actually this procedure should be better called InitInterfaceAndDisplay, because it actually does both.
125 (actually u8x8_InitInterface() is not called directly but only u8x8_gpio_Init and u8x8_cad_Init which
126 in turn is called by u8x8_InitInterface())
127
128
129 InitDisplay is called by the Arduino begin() function
130
131 In some cases it is not required to init the display (for example if the display is already running, but the controller comes out of deep sleep mode).
132 Then InitDisplay can be skipped, but u8x8_InitInterface() (== u8x8_gpio_Init() and u8x8_cad_Init()) need to be executed.
133
134*/
135void u8x8_InitDisplay(u8x8_t *u8x8)
136{
137 u8x8->display_cb(u8x8, U8X8_MSG_DISPLAY_INIT, 0, NULL); /* this will call u8x8_d_helper_display_init() and send the init seqence to the display */
138 /* u8x8->display_cb(u8x8, U8X8_MSG_DISPLAY_SET_FLIP_MODE, 0, NULL); */ /* It would make sense to call flip mode 0 here after U8X8_MSG_DISPLAY_INIT */
139}
140
141void u8x8_SetPowerSave(u8x8_t *u8x8, uint8_t is_enable)
142{
143 u8x8->display_cb(u8x8, U8X8_MSG_DISPLAY_SET_POWER_SAVE, is_enable, NULL);
144}
145
146void u8x8_SetFlipMode(u8x8_t *u8x8, uint8_t mode)
147{
148 u8x8->display_cb(u8x8, U8X8_MSG_DISPLAY_SET_FLIP_MODE, mode, NULL);
149}
150
151void u8x8_SetContrast(u8x8_t *u8x8, uint8_t value)
152{
153 u8x8->display_cb(u8x8, U8X8_MSG_DISPLAY_SET_CONTRAST, value, NULL);
154}
155
156void u8x8_RefreshDisplay(u8x8_t *u8x8)
157{
158 u8x8->display_cb(u8x8, U8X8_MSG_DISPLAY_REFRESH, 0, NULL);
159}
160
161void u8x8_ClearDisplayWithTile(u8x8_t *u8x8, const uint8_t *buf)
162{
163 u8x8_tile_t tile;
164 uint8_t h;
165
166 tile.x_pos = 0;
167 tile.cnt = 1;
168 tile.tile_ptr = (uint8_t *)buf; /* tile_ptr should be const, but isn't */
169
170 h = u8x8->display_info->tile_height;
171 tile.y_pos = 0;
172 do
173 {
174 u8x8->display_cb(u8x8, U8X8_MSG_DISPLAY_DRAW_TILE, u8x8->display_info->tile_width, (void *)&tile);
175 tile.y_pos++;
176 } while( tile.y_pos < h );
177}
178
179void u8x8_ClearDisplay(u8x8_t *u8x8)
180{
181 uint8_t buf[8] = { 0, 0, 0, 0, 0, 0, 0, 0 };
182 u8x8_ClearDisplayWithTile(u8x8, buf);
183}
184
185void u8x8_FillDisplay(u8x8_t *u8x8)
186{
187 uint8_t buf[8] = { 255, 255, 255, 255, 255, 255, 255, 255 };
188 u8x8_ClearDisplayWithTile(u8x8, buf);
189}
190
191void u8x8_ClearLine(u8x8_t *u8x8, uint8_t line)
192{
193 uint8_t buf[8] = { 0, 0, 0, 0, 0, 0, 0, 0 };
194 u8x8_tile_t tile;
195 if ( line < u8x8->display_info->tile_height )
196 {
197 tile.x_pos = 0;
198 tile.y_pos = line;
199 tile.cnt = 1;
200 tile.tile_ptr = (uint8_t *)buf; /* tile_ptr should be const, but isn't */
201 u8x8->display_cb(u8x8, U8X8_MSG_DISPLAY_DRAW_TILE, u8x8->display_info->tile_width, (void *)&tile);
202 }
203}