Krolyxon
Commit 3120783

Branches

Tags

Refs →

orion-rf.piolibdepsesp32-s3-n16r8Adafruit NeoPixelexamplesstrandteststrandtest.ino

143 lines · 6.4 KB

1// A basic everyday NeoPixel strip test program.
2
3// NEOPIXEL BEST PRACTICES for most reliable operation:
4// - Add 1000 uF CAPACITOR between NeoPixel strip's + and - connections.
5// - MINIMIZE WIRING LENGTH between microcontroller board and first pixel.
6// - NeoPixel strip's DATA-IN should pass through a 300-500 OHM RESISTOR.
7// - AVOID connecting NeoPixels on a LIVE CIRCUIT. If you must, ALWAYS
8// connect GROUND (-) first, then +, then data.
9// - When using a 3.3V microcontroller with a 5V-powered NeoPixel strip,
10// a LOGIC-LEVEL CONVERTER on the data line is STRONGLY RECOMMENDED.
11// (Skipping these may work OK on your workbench but can fail in the field)
12
13#include <Adafruit_NeoPixel.h>
14#ifdef __AVR__
15 #include <avr/power.h> // Required for 16 MHz Adafruit Trinket
16#endif
17
18// Which pin on the Arduino is connected to the NeoPixels?
19// On a Trinket or Gemma we suggest changing this to 1:
20#define LED_PIN 6
21
22// How many NeoPixels are attached to the Arduino?
23#define LED_COUNT 60
24
25// Declare our NeoPixel strip object:
26Adafruit_NeoPixel strip(LED_COUNT, LED_PIN, NEO_GRB + NEO_KHZ800);
27// Argument 1 = Number of pixels in NeoPixel strip
28// Argument 2 = Arduino pin number (most are valid)
29// Argument 3 = Pixel type flags, add together as needed:
30// NEO_KHZ800 800 KHz bitstream (most NeoPixel products w/WS2812 LEDs)
31// NEO_KHZ400 400 KHz (classic 'v1' (not v2) FLORA pixels, WS2811 drivers)
32// NEO_GRB Pixels are wired for GRB bitstream (most NeoPixel products)
33// NEO_RGB Pixels are wired for RGB bitstream (v1 FLORA pixels, not v2)
34// NEO_RGBW Pixels are wired for RGBW bitstream (NeoPixel RGBW products)
35
36
37// setup() function -- runs once at startup --------------------------------
38
39void setup() {
40 // These lines are specifically to support the Adafruit Trinket 5V 16 MHz.
41 // Any other board, you can remove this part (but no harm leaving it):
42#if defined(__AVR_ATtiny85__) && (F_CPU == 16000000)
43 clock_prescale_set(clock_div_1);
44#endif
45 // END of Trinket-specific code.
46
47 strip.begin(); // INITIALIZE NeoPixel strip object (REQUIRED)
48 strip.show(); // Turn OFF all pixels ASAP
49 strip.setBrightness(50); // Set BRIGHTNESS to about 1/5 (max = 255)
50}
51
52
53// loop() function -- runs repeatedly as long as board is on ---------------
54
55void loop() {
56 // Fill along the length of the strip in various colors...
57 colorWipe(strip.Color(255, 0, 0), 50); // Red
58 colorWipe(strip.Color( 0, 255, 0), 50); // Green
59 colorWipe(strip.Color( 0, 0, 255), 50); // Blue
60
61 // Do a theater marquee effect in various colors...
62 theaterChase(strip.Color(127, 127, 127), 50); // White, half brightness
63 theaterChase(strip.Color(127, 0, 0), 50); // Red, half brightness
64 theaterChase(strip.Color( 0, 0, 127), 50); // Blue, half brightness
65
66 rainbow(10); // Flowing rainbow cycle along the whole strip
67 theaterChaseRainbow(50); // Rainbow-enhanced theaterChase variant
68}
69
70
71// Some functions of our own for creating animated effects -----------------
72
73// Fill strip pixels one after another with a color. Strip is NOT cleared
74// first; anything there will be covered pixel by pixel. Pass in color
75// (as a single 'packed' 32-bit value, which you can get by calling
76// strip.Color(red, green, blue) as shown in the loop() function above),
77// and a delay time (in milliseconds) between pixels.
78void colorWipe(uint32_t color, int wait) {
79 for(int i=0; i<strip.numPixels(); i++) { // For each pixel in strip...
80 strip.setPixelColor(i, color); // Set pixel's color (in RAM)
81 strip.show(); // Update strip to match
82 delay(wait); // Pause for a moment
83 }
84}
85
86// Theater-marquee-style chasing lights. Pass in a color (32-bit value,
87// a la strip.Color(r,g,b) as mentioned above), and a delay time (in ms)
88// between frames.
89void theaterChase(uint32_t color, int wait) {
90 for(int a=0; a<10; a++) { // Repeat 10 times...
91 for(int b=0; b<3; b++) { // 'b' counts from 0 to 2...
92 strip.clear(); // Set all pixels in RAM to 0 (off)
93 // 'c' counts up from 'b' to end of strip in steps of 3...
94 for(int c=b; c<strip.numPixels(); c += 3) {
95 strip.setPixelColor(c, color); // Set pixel 'c' to value 'color'
96 }
97 strip.show(); // Update strip with new contents
98 delay(wait); // Pause for a moment
99 }
100 }
101}
102
103// Rainbow cycle along whole strip. Pass delay time (in ms) between frames.
104void rainbow(int wait) {
105 // Hue of first pixel runs 5 complete loops through the color wheel.
106 // Color wheel has a range of 65536 but it's OK if we roll over, so
107 // just count from 0 to 5*65536. Adding 256 to firstPixelHue each time
108 // means we'll make 5*65536/256 = 1280 passes through this loop:
109 for(long firstPixelHue = 0; firstPixelHue < 5*65536; firstPixelHue += 256) {
110 // strip.rainbow() can take a single argument (first pixel hue) or
111 // optionally a few extras: number of rainbow repetitions (default 1),
112 // saturation and value (brightness) (both 0-255, similar to the
113 // ColorHSV() function, default 255), and a true/false flag for whether
114 // to apply gamma correction to provide 'truer' colors (default true).
115 strip.rainbow(firstPixelHue);
116 // Above line is equivalent to:
117 // strip.rainbow(firstPixelHue, 1, 255, 255, true);
118 strip.show(); // Update strip with new contents
119 delay(wait); // Pause for a moment
120 }
121}
122
123// Rainbow-enhanced theater marquee. Pass delay time (in ms) between frames.
124void theaterChaseRainbow(int wait) {
125 int firstPixelHue = 0; // First pixel starts at red (hue 0)
126 for(int a=0; a<30; a++) { // Repeat 30 times...
127 for(int b=0; b<3; b++) { // 'b' counts from 0 to 2...
128 strip.clear(); // Set all pixels in RAM to 0 (off)
129 // 'c' counts up from 'b' to end of strip in increments of 3...
130 for(int c=b; c<strip.numPixels(); c += 3) {
131 // hue of pixel 'c' is offset by an amount to make one full
132 // revolution of the color wheel (range 65536) along the length
133 // of the strip (strip.numPixels() steps):
134 int hue = firstPixelHue + c * 65536L / strip.numPixels();
135 uint32_t color = strip.gamma32(strip.ColorHSV(hue)); // hue -> RGB
136 strip.setPixelColor(c, color); // Set pixel 'c' to value 'color'
137 }
138 strip.show(); // Update strip with new contents
139 delay(wait); // Pause for a moment
140 firstPixelHue += 65536 / 90; // One cycle of color wheel over 90 frames
141 }
142 }
143}