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orion-rf.piolibdepsesp32-s3-n16r8Adafruit NeoPixelexamplesstrandtest_wheelstrandtest_wheel.ino

134 lines · 4.1 KB

1#include <Adafruit_NeoPixel.h>
2#ifdef __AVR__
3 #include <avr/power.h>
4#endif
5
6#define PIN 6
7
8// Parameter 1 = number of pixels in strip
9// Parameter 2 = Arduino pin number (most are valid)
10// Parameter 3 = pixel type flags, add together as needed:
11// NEO_KHZ800 800 KHz bitstream (most NeoPixel products w/WS2812 LEDs)
12// NEO_KHZ400 400 KHz (classic 'v1' (not v2) FLORA pixels, WS2811 drivers)
13// NEO_GRB Pixels are wired for GRB bitstream (most NeoPixel products)
14// NEO_RGB Pixels are wired for RGB bitstream (v1 FLORA pixels, not v2)
15// NEO_RGBW Pixels are wired for RGBW bitstream (NeoPixel RGBW products)
16Adafruit_NeoPixel strip = Adafruit_NeoPixel(60, PIN, NEO_GRB + NEO_KHZ800);
17
18// IMPORTANT: To reduce NeoPixel burnout risk, add 1000 uF capacitor across
19// pixel power leads, add 300 - 500 Ohm resistor on first pixel's data input
20// and minimize distance between Arduino and first pixel. Avoid connecting
21// on a live circuit...if you must, connect GND first.
22
23void setup() {
24 // This is for Trinket 5V 16MHz, you can remove these three lines if you are not using a Trinket
25 #if defined (__AVR_ATtiny85__)
26 if (F_CPU == 16000000) clock_prescale_set(clock_div_1);
27 #endif
28 // End of trinket special code
29
30 strip.begin();
31 strip.setBrightness(50);
32 strip.show(); // Initialize all pixels to 'off'
33}
34
35void loop() {
36 // Some example procedures showing how to display to the pixels:
37 colorWipe(strip.Color(255, 0, 0), 50); // Red
38 colorWipe(strip.Color(0, 255, 0), 50); // Green
39 colorWipe(strip.Color(0, 0, 255), 50); // Blue
40//colorWipe(strip.Color(0, 0, 0, 255), 50); // White RGBW
41 // Send a theater pixel chase in...
42 theaterChase(strip.Color(127, 127, 127), 50); // White
43 theaterChase(strip.Color(127, 0, 0), 50); // Red
44 theaterChase(strip.Color(0, 0, 127), 50); // Blue
45
46 rainbow(20);
47 rainbowCycle(20);
48 theaterChaseRainbow(50);
49}
50
51// Fill the dots one after the other with a color
52void colorWipe(uint32_t c, uint8_t wait) {
53 for(uint16_t i=0; i<strip.numPixels(); i++) {
54 strip.setPixelColor(i, c);
55 strip.show();
56 delay(wait);
57 }
58}
59
60void rainbow(uint8_t wait) {
61 uint16_t i, j;
62
63 for(j=0; j<256; j++) {
64 for(i=0; i<strip.numPixels(); i++) {
65 strip.setPixelColor(i, Wheel((i+j) & 255));
66 }
67 strip.show();
68 delay(wait);
69 }
70}
71
72// Slightly different, this makes the rainbow equally distributed throughout
73void rainbowCycle(uint8_t wait) {
74 uint16_t i, j;
75
76 for(j=0; j<256*5; j++) { // 5 cycles of all colors on wheel
77 for(i=0; i< strip.numPixels(); i++) {
78 strip.setPixelColor(i, Wheel(((i * 256 / strip.numPixels()) + j) & 255));
79 }
80 strip.show();
81 delay(wait);
82 }
83}
84
85//Theatre-style crawling lights.
86void theaterChase(uint32_t c, uint8_t wait) {
87 for (int j=0; j<10; j++) { //do 10 cycles of chasing
88 for (int q=0; q < 3; q++) {
89 for (uint16_t i=0; i < strip.numPixels(); i=i+3) {
90 strip.setPixelColor(i+q, c); //turn every third pixel on
91 }
92 strip.show();
93
94 delay(wait);
95
96 for (uint16_t i=0; i < strip.numPixels(); i=i+3) {
97 strip.setPixelColor(i+q, 0); //turn every third pixel off
98 }
99 }
100 }
101}
102
103//Theatre-style crawling lights with rainbow effect
104void theaterChaseRainbow(uint8_t wait) {
105 for (int j=0; j < 256; j++) { // cycle all 256 colors in the wheel
106 for (int q=0; q < 3; q++) {
107 for (uint16_t i=0; i < strip.numPixels(); i=i+3) {
108 strip.setPixelColor(i+q, Wheel( (i+j) % 255)); //turn every third pixel on
109 }
110 strip.show();
111
112 delay(wait);
113
114 for (uint16_t i=0; i < strip.numPixels(); i=i+3) {
115 strip.setPixelColor(i+q, 0); //turn every third pixel off
116 }
117 }
118 }
119}
120
121// Input a value 0 to 255 to get a color value.
122// The colours are a transition r - g - b - back to r.
123uint32_t Wheel(byte WheelPos) {
124 WheelPos = 255 - WheelPos;
125 if(WheelPos < 85) {
126 return strip.Color(255 - WheelPos * 3, 0, WheelPos * 3);
127 }
128 if(WheelPos < 170) {
129 WheelPos -= 85;
130 return strip.Color(0, WheelPos * 3, 255 - WheelPos * 3);
131 }
132 WheelPos -= 170;
133 return strip.Color(WheelPos * 3, 255 - WheelPos * 3, 0);
134}