summaryrefslogtreecommitdiff
path: root/.pio/libdeps/esp32-s3-n16r8/Adafruit NeoPixel/examples/buttoncycler
diff options
context:
space:
mode:
Diffstat (limited to '.pio/libdeps/esp32-s3-n16r8/Adafruit NeoPixel/examples/buttoncycler')
-rw-r--r--.pio/libdeps/esp32-s3-n16r8/Adafruit NeoPixel/examples/buttoncycler/.esp8266.test.skip0
-rw-r--r--.pio/libdeps/esp32-s3-n16r8/Adafruit NeoPixel/examples/buttoncycler/buttoncycler.ino164
2 files changed, 164 insertions, 0 deletions
diff --git a/.pio/libdeps/esp32-s3-n16r8/Adafruit NeoPixel/examples/buttoncycler/.esp8266.test.skip b/.pio/libdeps/esp32-s3-n16r8/Adafruit NeoPixel/examples/buttoncycler/.esp8266.test.skip
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/.pio/libdeps/esp32-s3-n16r8/Adafruit NeoPixel/examples/buttoncycler/.esp8266.test.skip
diff --git a/.pio/libdeps/esp32-s3-n16r8/Adafruit NeoPixel/examples/buttoncycler/buttoncycler.ino b/.pio/libdeps/esp32-s3-n16r8/Adafruit NeoPixel/examples/buttoncycler/buttoncycler.ino
new file mode 100644
index 0000000..f6d87ed
--- /dev/null
+++ b/.pio/libdeps/esp32-s3-n16r8/Adafruit NeoPixel/examples/buttoncycler/buttoncycler.ino
@@ -0,0 +1,164 @@
+// Simple demonstration on using an input device to trigger changes on your
+// NeoPixels. Wire a momentary push button to connect from ground to a
+// digital IO pin. When the button is pressed it will change to a new pixel
+// animation. Initial state has all pixels off -- press the button once to
+// start the first animation. As written, the button does not interrupt an
+// animation in-progress, it works only when idle.
+
+#include <Adafruit_NeoPixel.h>
+#ifdef __AVR__
+ #include <avr/power.h> // Required for 16 MHz Adafruit Trinket
+#endif
+
+// Digital IO pin connected to the button. This will be driven with a
+// pull-up resistor so the switch pulls the pin to ground momentarily.
+// On a high -> low transition the button press logic will execute.
+#define BUTTON_PIN 2
+
+#define PIXEL_PIN 6 // Digital IO pin connected to the NeoPixels.
+
+#define PIXEL_COUNT 16 // Number of NeoPixels
+
+// Declare our NeoPixel strip object:
+Adafruit_NeoPixel strip(PIXEL_COUNT, PIXEL_PIN, NEO_GRB + NEO_KHZ800);
+// Argument 1 = Number of pixels in NeoPixel strip
+// Argument 2 = Arduino pin number (most are valid)
+// Argument 3 = Pixel type flags, add together as needed:
+// NEO_KHZ800 800 KHz bitstream (most NeoPixel products w/WS2812 LEDs)
+// NEO_KHZ400 400 KHz (classic 'v1' (not v2) FLORA pixels, WS2811 drivers)
+// NEO_GRB Pixels are wired for GRB bitstream (most NeoPixel products)
+// NEO_RGB Pixels are wired for RGB bitstream (v1 FLORA pixels, not v2)
+// NEO_RGBW Pixels are wired for RGBW bitstream (NeoPixel RGBW products)
+
+boolean oldState = HIGH;
+int mode = 0; // Currently-active animation mode, 0-9
+
+void setup() {
+ pinMode(BUTTON_PIN, INPUT_PULLUP);
+ strip.begin(); // Initialize NeoPixel strip object (REQUIRED)
+ strip.show(); // Initialize all pixels to 'off'
+}
+
+void loop() {
+ // Get current button state.
+ boolean newState = digitalRead(BUTTON_PIN);
+
+ // Check if state changed from high to low (button press).
+ if((newState == LOW) && (oldState == HIGH)) {
+ // Short delay to debounce button.
+ delay(20);
+ // Check if button is still low after debounce.
+ newState = digitalRead(BUTTON_PIN);
+ if(newState == LOW) { // Yes, still low
+ if(++mode > 8) mode = 0; // Advance to next mode, wrap around after #8
+ switch(mode) { // Start the new animation...
+ case 0:
+ colorWipe(strip.Color( 0, 0, 0), 50); // Black/off
+ break;
+ case 1:
+ colorWipe(strip.Color(255, 0, 0), 50); // Red
+ break;
+ case 2:
+ colorWipe(strip.Color( 0, 255, 0), 50); // Green
+ break;
+ case 3:
+ colorWipe(strip.Color( 0, 0, 255), 50); // Blue
+ break;
+ case 4:
+ theaterChase(strip.Color(127, 127, 127), 50); // White
+ break;
+ case 5:
+ theaterChase(strip.Color(127, 0, 0), 50); // Red
+ break;
+ case 6:
+ theaterChase(strip.Color( 0, 0, 127), 50); // Blue
+ break;
+ case 7:
+ rainbow(10);
+ break;
+ case 8:
+ theaterChaseRainbow(50);
+ break;
+ }
+ }
+ }
+
+ // Set the last-read button state to the old state.
+ oldState = newState;
+}
+
+// Fill strip pixels one after another with a color. Strip is NOT cleared
+// first; anything there will be covered pixel by pixel. Pass in color
+// (as a single 'packed' 32-bit value, which you can get by calling
+// strip.Color(red, green, blue) as shown in the loop() function above),
+// and a delay time (in milliseconds) between pixels.
+void colorWipe(uint32_t color, int wait) {
+ for(int i=0; i<strip.numPixels(); i++) { // For each pixel in strip...
+ strip.setPixelColor(i, color); // Set pixel's color (in RAM)
+ strip.show(); // Update strip to match
+ delay(wait); // Pause for a moment
+ }
+}
+
+// Theater-marquee-style chasing lights. Pass in a color (32-bit value,
+// a la strip.Color(r,g,b) as mentioned above), and a delay time (in ms)
+// between frames.
+void theaterChase(uint32_t color, int wait) {
+ for(int a=0; a<10; a++) { // Repeat 10 times...
+ for(int b=0; b<3; b++) { // 'b' counts from 0 to 2...
+ strip.clear(); // Set all pixels in RAM to 0 (off)
+ // 'c' counts up from 'b' to end of strip in steps of 3...
+ for(int c=b; c<strip.numPixels(); c += 3) {
+ strip.setPixelColor(c, color); // Set pixel 'c' to value 'color'
+ }
+ strip.show(); // Update strip with new contents
+ delay(wait); // Pause for a moment
+ }
+ }
+}
+
+// Rainbow cycle along whole strip. Pass delay time (in ms) between frames.
+void rainbow(int wait) {
+ // Hue of first pixel runs 3 complete loops through the color wheel.
+ // Color wheel has a range of 65536 but it's OK if we roll over, so
+ // just count from 0 to 3*65536. Adding 256 to firstPixelHue each time
+ // means we'll make 3*65536/256 = 768 passes through this outer loop:
+ for(long firstPixelHue = 0; firstPixelHue < 3*65536; firstPixelHue += 256) {
+ for(int i=0; i<strip.numPixels(); i++) { // For each pixel in strip...
+ // Offset pixel hue by an amount to make one full revolution of the
+ // color wheel (range of 65536) along the length of the strip
+ // (strip.numPixels() steps):
+ int pixelHue = firstPixelHue + (i * 65536L / strip.numPixels());
+ // strip.ColorHSV() can take 1 or 3 arguments: a hue (0 to 65535) or
+ // optionally add saturation and value (brightness) (each 0 to 255).
+ // Here we're using just the single-argument hue variant. The result
+ // is passed through strip.gamma32() to provide 'truer' colors
+ // before assigning to each pixel:
+ strip.setPixelColor(i, strip.gamma32(strip.ColorHSV(pixelHue)));
+ }
+ strip.show(); // Update strip with new contents
+ delay(wait); // Pause for a moment
+ }
+}
+
+// Rainbow-enhanced theater marquee. Pass delay time (in ms) between frames.
+void theaterChaseRainbow(int wait) {
+ int firstPixelHue = 0; // First pixel starts at red (hue 0)
+ for(int a=0; a<30; a++) { // Repeat 30 times...
+ for(int b=0; b<3; b++) { // 'b' counts from 0 to 2...
+ strip.clear(); // Set all pixels in RAM to 0 (off)
+ // 'c' counts up from 'b' to end of strip in increments of 3...
+ for(int c=b; c<strip.numPixels(); c += 3) {
+ // hue of pixel 'c' is offset by an amount to make one full
+ // revolution of the color wheel (range 65536) along the length
+ // of the strip (strip.numPixels() steps):
+ int hue = firstPixelHue + c * 65536L / strip.numPixels();
+ uint32_t color = strip.gamma32(strip.ColorHSV(hue)); // hue -> RGB
+ strip.setPixelColor(c, color); // Set pixel 'c' to value 'color'
+ }
+ strip.show(); // Update strip with new contents
+ delay(wait); // Pause for a moment
+ firstPixelHue += 65536 / 90; // One cycle of color wheel over 90 frames
+ }
+ }
+}