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Diffstat (limited to '.pio/libdeps/esp32-s3-n16r8/Adafruit NeoPixel/examples/buttoncycler')
| -rw-r--r-- | .pio/libdeps/esp32-s3-n16r8/Adafruit NeoPixel/examples/buttoncycler/.esp8266.test.skip | 0 | ||||
| -rw-r--r-- | .pio/libdeps/esp32-s3-n16r8/Adafruit NeoPixel/examples/buttoncycler/buttoncycler.ino | 164 |
2 files changed, 0 insertions, 164 deletions
diff --git a/.pio/libdeps/esp32-s3-n16r8/Adafruit NeoPixel/examples/buttoncycler/.esp8266.test.skip b/.pio/libdeps/esp32-s3-n16r8/Adafruit NeoPixel/examples/buttoncycler/.esp8266.test.skip deleted file mode 100644 index e69de29..0000000 --- a/.pio/libdeps/esp32-s3-n16r8/Adafruit NeoPixel/examples/buttoncycler/.esp8266.test.skip +++ /dev/null diff --git a/.pio/libdeps/esp32-s3-n16r8/Adafruit NeoPixel/examples/buttoncycler/buttoncycler.ino b/.pio/libdeps/esp32-s3-n16r8/Adafruit NeoPixel/examples/buttoncycler/buttoncycler.ino deleted file mode 100644 index f6d87ed..0000000 --- a/.pio/libdeps/esp32-s3-n16r8/Adafruit NeoPixel/examples/buttoncycler/buttoncycler.ino +++ /dev/null @@ -1,164 +0,0 @@ -// Simple demonstration on using an input device to trigger changes on your -// NeoPixels. Wire a momentary push button to connect from ground to a -// digital IO pin. When the button is pressed it will change to a new pixel -// animation. Initial state has all pixels off -- press the button once to -// start the first animation. As written, the button does not interrupt an -// animation in-progress, it works only when idle. - -#include <Adafruit_NeoPixel.h> -#ifdef __AVR__ - #include <avr/power.h> // Required for 16 MHz Adafruit Trinket -#endif - -// Digital IO pin connected to the button. This will be driven with a -// pull-up resistor so the switch pulls the pin to ground momentarily. -// On a high -> low transition the button press logic will execute. -#define BUTTON_PIN 2 - -#define PIXEL_PIN 6 // Digital IO pin connected to the NeoPixels. - -#define PIXEL_COUNT 16 // Number of NeoPixels - -// Declare our NeoPixel strip object: -Adafruit_NeoPixel strip(PIXEL_COUNT, PIXEL_PIN, NEO_GRB + NEO_KHZ800); -// Argument 1 = Number of pixels in NeoPixel strip -// Argument 2 = Arduino pin number (most are valid) -// Argument 3 = Pixel type flags, add together as needed: -// NEO_KHZ800 800 KHz bitstream (most NeoPixel products w/WS2812 LEDs) -// NEO_KHZ400 400 KHz (classic 'v1' (not v2) FLORA pixels, WS2811 drivers) -// NEO_GRB Pixels are wired for GRB bitstream (most NeoPixel products) -// NEO_RGB Pixels are wired for RGB bitstream (v1 FLORA pixels, not v2) -// NEO_RGBW Pixels are wired for RGBW bitstream (NeoPixel RGBW products) - -boolean oldState = HIGH; -int mode = 0; // Currently-active animation mode, 0-9 - -void setup() { - pinMode(BUTTON_PIN, INPUT_PULLUP); - strip.begin(); // Initialize NeoPixel strip object (REQUIRED) - strip.show(); // Initialize all pixels to 'off' -} - -void loop() { - // Get current button state. - boolean newState = digitalRead(BUTTON_PIN); - - // Check if state changed from high to low (button press). - if((newState == LOW) && (oldState == HIGH)) { - // Short delay to debounce button. - delay(20); - // Check if button is still low after debounce. - newState = digitalRead(BUTTON_PIN); - if(newState == LOW) { // Yes, still low - if(++mode > 8) mode = 0; // Advance to next mode, wrap around after #8 - switch(mode) { // Start the new animation... - case 0: - colorWipe(strip.Color( 0, 0, 0), 50); // Black/off - break; - case 1: - colorWipe(strip.Color(255, 0, 0), 50); // Red - break; - case 2: - colorWipe(strip.Color( 0, 255, 0), 50); // Green - break; - case 3: - colorWipe(strip.Color( 0, 0, 255), 50); // Blue - break; - case 4: - theaterChase(strip.Color(127, 127, 127), 50); // White - break; - case 5: - theaterChase(strip.Color(127, 0, 0), 50); // Red - break; - case 6: - theaterChase(strip.Color( 0, 0, 127), 50); // Blue - break; - case 7: - rainbow(10); - break; - case 8: - theaterChaseRainbow(50); - break; - } - } - } - - // Set the last-read button state to the old state. - oldState = newState; -} - -// Fill strip pixels one after another with a color. Strip is NOT cleared -// first; anything there will be covered pixel by pixel. Pass in color -// (as a single 'packed' 32-bit value, which you can get by calling -// strip.Color(red, green, blue) as shown in the loop() function above), -// and a delay time (in milliseconds) between pixels. -void colorWipe(uint32_t color, int wait) { - for(int i=0; i<strip.numPixels(); i++) { // For each pixel in strip... - strip.setPixelColor(i, color); // Set pixel's color (in RAM) - strip.show(); // Update strip to match - delay(wait); // Pause for a moment - } -} - -// Theater-marquee-style chasing lights. Pass in a color (32-bit value, -// a la strip.Color(r,g,b) as mentioned above), and a delay time (in ms) -// between frames. -void theaterChase(uint32_t color, int wait) { - for(int a=0; a<10; a++) { // Repeat 10 times... - for(int b=0; b<3; b++) { // 'b' counts from 0 to 2... - strip.clear(); // Set all pixels in RAM to 0 (off) - // 'c' counts up from 'b' to end of strip in steps of 3... - for(int c=b; c<strip.numPixels(); c += 3) { - strip.setPixelColor(c, color); // Set pixel 'c' to value 'color' - } - strip.show(); // Update strip with new contents - delay(wait); // Pause for a moment - } - } -} - -// Rainbow cycle along whole strip. Pass delay time (in ms) between frames. -void rainbow(int wait) { - // Hue of first pixel runs 3 complete loops through the color wheel. - // Color wheel has a range of 65536 but it's OK if we roll over, so - // just count from 0 to 3*65536. Adding 256 to firstPixelHue each time - // means we'll make 3*65536/256 = 768 passes through this outer loop: - for(long firstPixelHue = 0; firstPixelHue < 3*65536; firstPixelHue += 256) { - for(int i=0; i<strip.numPixels(); i++) { // For each pixel in strip... - // Offset pixel hue by an amount to make one full revolution of the - // color wheel (range of 65536) along the length of the strip - // (strip.numPixels() steps): - int pixelHue = firstPixelHue + (i * 65536L / strip.numPixels()); - // strip.ColorHSV() can take 1 or 3 arguments: a hue (0 to 65535) or - // optionally add saturation and value (brightness) (each 0 to 255). - // Here we're using just the single-argument hue variant. The result - // is passed through strip.gamma32() to provide 'truer' colors - // before assigning to each pixel: - strip.setPixelColor(i, strip.gamma32(strip.ColorHSV(pixelHue))); - } - strip.show(); // Update strip with new contents - delay(wait); // Pause for a moment - } -} - -// Rainbow-enhanced theater marquee. Pass delay time (in ms) between frames. -void theaterChaseRainbow(int wait) { - int firstPixelHue = 0; // First pixel starts at red (hue 0) - for(int a=0; a<30; a++) { // Repeat 30 times... - for(int b=0; b<3; b++) { // 'b' counts from 0 to 2... - strip.clear(); // Set all pixels in RAM to 0 (off) - // 'c' counts up from 'b' to end of strip in increments of 3... - for(int c=b; c<strip.numPixels(); c += 3) { - // hue of pixel 'c' is offset by an amount to make one full - // revolution of the color wheel (range 65536) along the length - // of the strip (strip.numPixels() steps): - int hue = firstPixelHue + c * 65536L / strip.numPixels(); - uint32_t color = strip.gamma32(strip.ColorHSV(hue)); // hue -> RGB - strip.setPixelColor(c, color); // Set pixel 'c' to value 'color' - } - strip.show(); // Update strip with new contents - delay(wait); // Pause for a moment - firstPixelHue += 65536 / 90; // One cycle of color wheel over 90 frames - } - } -} |
