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diff --git a/.pio/libdeps/esp32-s3-n16r8/Adafruit NeoPixel/examples/simple/.esp8266.test.skip b/.pio/libdeps/esp32-s3-n16r8/Adafruit NeoPixel/examples/simple/.esp8266.test.skip
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diff --git a/.pio/libdeps/esp32-s3-n16r8/Adafruit NeoPixel/examples/simple/simple.ino b/.pio/libdeps/esp32-s3-n16r8/Adafruit NeoPixel/examples/simple/simple.ino
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-// NeoPixel Ring simple sketch (c) 2013 Shae Erisson
-// Released under the GPLv3 license to match the rest of the
-// Adafruit NeoPixel library
-
-#include <Adafruit_NeoPixel.h>
-#ifdef __AVR__
- #include <avr/power.h> // Required for 16 MHz Adafruit Trinket
-#endif
-
-// Which pin on the Arduino is connected to the NeoPixels?
-#define PIN 6 // On Trinket or Gemma, suggest changing this to 1
-
-// How many NeoPixels are attached to the Arduino?
-#define NUMPIXELS 16 // Popular NeoPixel ring size
-
-// When setting up the NeoPixel library, we tell it how many pixels,
-// and which pin to use to send signals. Note that for older NeoPixel
-// strips you might need to change the third parameter -- see the
-// strandtest example for more information on possible values.
-Adafruit_NeoPixel pixels(NUMPIXELS, PIN, NEO_GRB + NEO_KHZ800);
-
-#define DELAYVAL 500 // Time (in milliseconds) to pause between pixels
-
-void setup() {
- // These lines are specifically to support the Adafruit Trinket 5V 16 MHz.
- // Any other board, you can remove this part (but no harm leaving it):
-#if defined(__AVR_ATtiny85__) && (F_CPU == 16000000)
- clock_prescale_set(clock_div_1);
-#endif
- // END of Trinket-specific code.
-
- pixels.begin(); // INITIALIZE NeoPixel strip object (REQUIRED)
-}
-
-void loop() {
- pixels.clear(); // Set all pixel colors to 'off'
-
- // The first NeoPixel in a strand is #0, second is 1, all the way up
- // to the count of pixels minus one.
- for(int i=0; i<NUMPIXELS; i++) { // For each pixel...
-
- // pixels.Color() takes RGB values, from 0,0,0 up to 255,255,255
- // Here we're using a moderately bright green color:
- pixels.setPixelColor(i, pixels.Color(0, 150, 0));
-
- pixels.show(); // Send the updated pixel colors to the hardware.
-
- delay(DELAYVAL); // Pause before next pass through loop
- }
-}