summaryrefslogtreecommitdiff
path: root/.pio/libdeps/esp32-s3-n16r8/Adafruit NeoPixel/examples/strandtest
diff options
context:
space:
mode:
Diffstat (limited to '.pio/libdeps/esp32-s3-n16r8/Adafruit NeoPixel/examples/strandtest')
-rw-r--r--.pio/libdeps/esp32-s3-n16r8/Adafruit NeoPixel/examples/strandtest/.esp8266.test.skip0
-rw-r--r--.pio/libdeps/esp32-s3-n16r8/Adafruit NeoPixel/examples/strandtest/strandtest.ino143
2 files changed, 143 insertions, 0 deletions
diff --git a/.pio/libdeps/esp32-s3-n16r8/Adafruit NeoPixel/examples/strandtest/.esp8266.test.skip b/.pio/libdeps/esp32-s3-n16r8/Adafruit NeoPixel/examples/strandtest/.esp8266.test.skip
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/.pio/libdeps/esp32-s3-n16r8/Adafruit NeoPixel/examples/strandtest/.esp8266.test.skip
diff --git a/.pio/libdeps/esp32-s3-n16r8/Adafruit NeoPixel/examples/strandtest/strandtest.ino b/.pio/libdeps/esp32-s3-n16r8/Adafruit NeoPixel/examples/strandtest/strandtest.ino
new file mode 100644
index 0000000..f4554cc
--- /dev/null
+++ b/.pio/libdeps/esp32-s3-n16r8/Adafruit NeoPixel/examples/strandtest/strandtest.ino
@@ -0,0 +1,143 @@
+// A basic everyday NeoPixel strip test program.
+
+// NEOPIXEL BEST PRACTICES for most reliable operation:
+// - Add 1000 uF CAPACITOR between NeoPixel strip's + and - connections.
+// - MINIMIZE WIRING LENGTH between microcontroller board and first pixel.
+// - NeoPixel strip's DATA-IN should pass through a 300-500 OHM RESISTOR.
+// - AVOID connecting NeoPixels on a LIVE CIRCUIT. If you must, ALWAYS
+// connect GROUND (-) first, then +, then data.
+// - When using a 3.3V microcontroller with a 5V-powered NeoPixel strip,
+// a LOGIC-LEVEL CONVERTER on the data line is STRONGLY RECOMMENDED.
+// (Skipping these may work OK on your workbench but can fail in the field)
+
+#include <Adafruit_NeoPixel.h>
+#ifdef __AVR__
+ #include <avr/power.h> // Required for 16 MHz Adafruit Trinket
+#endif
+
+// Which pin on the Arduino is connected to the NeoPixels?
+// On a Trinket or Gemma we suggest changing this to 1:
+#define LED_PIN 6
+
+// How many NeoPixels are attached to the Arduino?
+#define LED_COUNT 60
+
+// Declare our NeoPixel strip object:
+Adafruit_NeoPixel strip(LED_COUNT, LED_PIN, NEO_GRB + NEO_KHZ800);
+// Argument 1 = Number of pixels in NeoPixel strip
+// Argument 2 = Arduino pin number (most are valid)
+// Argument 3 = Pixel type flags, add together as needed:
+// NEO_KHZ800 800 KHz bitstream (most NeoPixel products w/WS2812 LEDs)
+// NEO_KHZ400 400 KHz (classic 'v1' (not v2) FLORA pixels, WS2811 drivers)
+// NEO_GRB Pixels are wired for GRB bitstream (most NeoPixel products)
+// NEO_RGB Pixels are wired for RGB bitstream (v1 FLORA pixels, not v2)
+// NEO_RGBW Pixels are wired for RGBW bitstream (NeoPixel RGBW products)
+
+
+// setup() function -- runs once at startup --------------------------------
+
+void setup() {
+ // These lines are specifically to support the Adafruit Trinket 5V 16 MHz.
+ // Any other board, you can remove this part (but no harm leaving it):
+#if defined(__AVR_ATtiny85__) && (F_CPU == 16000000)
+ clock_prescale_set(clock_div_1);
+#endif
+ // END of Trinket-specific code.
+
+ strip.begin(); // INITIALIZE NeoPixel strip object (REQUIRED)
+ strip.show(); // Turn OFF all pixels ASAP
+ strip.setBrightness(50); // Set BRIGHTNESS to about 1/5 (max = 255)
+}
+
+
+// loop() function -- runs repeatedly as long as board is on ---------------
+
+void loop() {
+ // Fill along the length of the strip in various colors...
+ colorWipe(strip.Color(255, 0, 0), 50); // Red
+ colorWipe(strip.Color( 0, 255, 0), 50); // Green
+ colorWipe(strip.Color( 0, 0, 255), 50); // Blue
+
+ // Do a theater marquee effect in various colors...
+ theaterChase(strip.Color(127, 127, 127), 50); // White, half brightness
+ theaterChase(strip.Color(127, 0, 0), 50); // Red, half brightness
+ theaterChase(strip.Color( 0, 0, 127), 50); // Blue, half brightness
+
+ rainbow(10); // Flowing rainbow cycle along the whole strip
+ theaterChaseRainbow(50); // Rainbow-enhanced theaterChase variant
+}
+
+
+// Some functions of our own for creating animated effects -----------------
+
+// Fill strip pixels one after another with a color. Strip is NOT cleared
+// first; anything there will be covered pixel by pixel. Pass in color
+// (as a single 'packed' 32-bit value, which you can get by calling
+// strip.Color(red, green, blue) as shown in the loop() function above),
+// and a delay time (in milliseconds) between pixels.
+void colorWipe(uint32_t color, int wait) {
+ for(int i=0; i<strip.numPixels(); i++) { // For each pixel in strip...
+ strip.setPixelColor(i, color); // Set pixel's color (in RAM)
+ strip.show(); // Update strip to match
+ delay(wait); // Pause for a moment
+ }
+}
+
+// Theater-marquee-style chasing lights. Pass in a color (32-bit value,
+// a la strip.Color(r,g,b) as mentioned above), and a delay time (in ms)
+// between frames.
+void theaterChase(uint32_t color, int wait) {
+ for(int a=0; a<10; a++) { // Repeat 10 times...
+ for(int b=0; b<3; b++) { // 'b' counts from 0 to 2...
+ strip.clear(); // Set all pixels in RAM to 0 (off)
+ // 'c' counts up from 'b' to end of strip in steps of 3...
+ for(int c=b; c<strip.numPixels(); c += 3) {
+ strip.setPixelColor(c, color); // Set pixel 'c' to value 'color'
+ }
+ strip.show(); // Update strip with new contents
+ delay(wait); // Pause for a moment
+ }
+ }
+}
+
+// Rainbow cycle along whole strip. Pass delay time (in ms) between frames.
+void rainbow(int wait) {
+ // Hue of first pixel runs 5 complete loops through the color wheel.
+ // Color wheel has a range of 65536 but it's OK if we roll over, so
+ // just count from 0 to 5*65536. Adding 256 to firstPixelHue each time
+ // means we'll make 5*65536/256 = 1280 passes through this loop:
+ for(long firstPixelHue = 0; firstPixelHue < 5*65536; firstPixelHue += 256) {
+ // strip.rainbow() can take a single argument (first pixel hue) or
+ // optionally a few extras: number of rainbow repetitions (default 1),
+ // saturation and value (brightness) (both 0-255, similar to the
+ // ColorHSV() function, default 255), and a true/false flag for whether
+ // to apply gamma correction to provide 'truer' colors (default true).
+ strip.rainbow(firstPixelHue);
+ // Above line is equivalent to:
+ // strip.rainbow(firstPixelHue, 1, 255, 255, true);
+ strip.show(); // Update strip with new contents
+ delay(wait); // Pause for a moment
+ }
+}
+
+// Rainbow-enhanced theater marquee. Pass delay time (in ms) between frames.
+void theaterChaseRainbow(int wait) {
+ int firstPixelHue = 0; // First pixel starts at red (hue 0)
+ for(int a=0; a<30; a++) { // Repeat 30 times...
+ for(int b=0; b<3; b++) { // 'b' counts from 0 to 2...
+ strip.clear(); // Set all pixels in RAM to 0 (off)
+ // 'c' counts up from 'b' to end of strip in increments of 3...
+ for(int c=b; c<strip.numPixels(); c += 3) {
+ // hue of pixel 'c' is offset by an amount to make one full
+ // revolution of the color wheel (range 65536) along the length
+ // of the strip (strip.numPixels() steps):
+ int hue = firstPixelHue + c * 65536L / strip.numPixels();
+ uint32_t color = strip.gamma32(strip.ColorHSV(hue)); // hue -> RGB
+ strip.setPixelColor(c, color); // Set pixel 'c' to value 'color'
+ }
+ strip.show(); // Update strip with new contents
+ delay(wait); // Pause for a moment
+ firstPixelHue += 65536 / 90; // One cycle of color wheel over 90 frames
+ }
+ }
+}