From 3120783000d0025b183b0397acaa8b769499eb38 Mon Sep 17 00:00:00 2001 From: krolyxon Date: Mon, 8 Jun 2026 23:10:46 +0530 Subject: Initial gh-pages firmware hosting --- .../examples/buttoncycler/.esp8266.test.skip | 0 .../examples/buttoncycler/buttoncycler.ino | 164 +++++++++++++++++++++ 2 files changed, 164 insertions(+) create mode 100644 .pio/libdeps/esp32-s3-n16r8/Adafruit NeoPixel/examples/buttoncycler/.esp8266.test.skip create mode 100644 .pio/libdeps/esp32-s3-n16r8/Adafruit NeoPixel/examples/buttoncycler/buttoncycler.ino (limited to '.pio/libdeps/esp32-s3-n16r8/Adafruit NeoPixel/examples/buttoncycler') diff --git a/.pio/libdeps/esp32-s3-n16r8/Adafruit NeoPixel/examples/buttoncycler/.esp8266.test.skip b/.pio/libdeps/esp32-s3-n16r8/Adafruit NeoPixel/examples/buttoncycler/.esp8266.test.skip new file mode 100644 index 0000000..e69de29 diff --git a/.pio/libdeps/esp32-s3-n16r8/Adafruit NeoPixel/examples/buttoncycler/buttoncycler.ino b/.pio/libdeps/esp32-s3-n16r8/Adafruit NeoPixel/examples/buttoncycler/buttoncycler.ino new file mode 100644 index 0000000..f6d87ed --- /dev/null +++ b/.pio/libdeps/esp32-s3-n16r8/Adafruit NeoPixel/examples/buttoncycler/buttoncycler.ino @@ -0,0 +1,164 @@ +// Simple demonstration on using an input device to trigger changes on your +// NeoPixels. Wire a momentary push button to connect from ground to a +// digital IO pin. When the button is pressed it will change to a new pixel +// animation. Initial state has all pixels off -- press the button once to +// start the first animation. As written, the button does not interrupt an +// animation in-progress, it works only when idle. + +#include +#ifdef __AVR__ + #include // Required for 16 MHz Adafruit Trinket +#endif + +// Digital IO pin connected to the button. This will be driven with a +// pull-up resistor so the switch pulls the pin to ground momentarily. +// On a high -> low transition the button press logic will execute. +#define BUTTON_PIN 2 + +#define PIXEL_PIN 6 // Digital IO pin connected to the NeoPixels. + +#define PIXEL_COUNT 16 // Number of NeoPixels + +// Declare our NeoPixel strip object: +Adafruit_NeoPixel strip(PIXEL_COUNT, PIXEL_PIN, NEO_GRB + NEO_KHZ800); +// Argument 1 = Number of pixels in NeoPixel strip +// Argument 2 = Arduino pin number (most are valid) +// Argument 3 = Pixel type flags, add together as needed: +// NEO_KHZ800 800 KHz bitstream (most NeoPixel products w/WS2812 LEDs) +// NEO_KHZ400 400 KHz (classic 'v1' (not v2) FLORA pixels, WS2811 drivers) +// NEO_GRB Pixels are wired for GRB bitstream (most NeoPixel products) +// NEO_RGB Pixels are wired for RGB bitstream (v1 FLORA pixels, not v2) +// NEO_RGBW Pixels are wired for RGBW bitstream (NeoPixel RGBW products) + +boolean oldState = HIGH; +int mode = 0; // Currently-active animation mode, 0-9 + +void setup() { + pinMode(BUTTON_PIN, INPUT_PULLUP); + strip.begin(); // Initialize NeoPixel strip object (REQUIRED) + strip.show(); // Initialize all pixels to 'off' +} + +void loop() { + // Get current button state. + boolean newState = digitalRead(BUTTON_PIN); + + // Check if state changed from high to low (button press). + if((newState == LOW) && (oldState == HIGH)) { + // Short delay to debounce button. + delay(20); + // Check if button is still low after debounce. + newState = digitalRead(BUTTON_PIN); + if(newState == LOW) { // Yes, still low + if(++mode > 8) mode = 0; // Advance to next mode, wrap around after #8 + switch(mode) { // Start the new animation... + case 0: + colorWipe(strip.Color( 0, 0, 0), 50); // Black/off + break; + case 1: + colorWipe(strip.Color(255, 0, 0), 50); // Red + break; + case 2: + colorWipe(strip.Color( 0, 255, 0), 50); // Green + break; + case 3: + colorWipe(strip.Color( 0, 0, 255), 50); // Blue + break; + case 4: + theaterChase(strip.Color(127, 127, 127), 50); // White + break; + case 5: + theaterChase(strip.Color(127, 0, 0), 50); // Red + break; + case 6: + theaterChase(strip.Color( 0, 0, 127), 50); // Blue + break; + case 7: + rainbow(10); + break; + case 8: + theaterChaseRainbow(50); + break; + } + } + } + + // Set the last-read button state to the old state. + oldState = newState; +} + +// Fill strip pixels one after another with a color. Strip is NOT cleared +// first; anything there will be covered pixel by pixel. Pass in color +// (as a single 'packed' 32-bit value, which you can get by calling +// strip.Color(red, green, blue) as shown in the loop() function above), +// and a delay time (in milliseconds) between pixels. +void colorWipe(uint32_t color, int wait) { + for(int i=0; i RGB + strip.setPixelColor(c, color); // Set pixel 'c' to value 'color' + } + strip.show(); // Update strip with new contents + delay(wait); // Pause for a moment + firstPixelHue += 65536 / 90; // One cycle of color wheel over 90 frames + } + } +} -- cgit v1.2.3