From 8a4d103196312b8a18afc0a2ba0fc13ff1a0b180 Mon Sep 17 00:00:00 2001 From: krolyxon Date: Mon, 8 Jun 2026 23:12:15 +0530 Subject: remove .pio --- .../examples/buttoncycler/.esp8266.test.skip | 0 .../examples/buttoncycler/buttoncycler.ino | 164 --------------------- 2 files changed, 164 deletions(-) delete mode 100644 .pio/libdeps/esp32-s3-n16r8/Adafruit NeoPixel/examples/buttoncycler/.esp8266.test.skip delete mode 100644 .pio/libdeps/esp32-s3-n16r8/Adafruit NeoPixel/examples/buttoncycler/buttoncycler.ino (limited to '.pio/libdeps/esp32-s3-n16r8/Adafruit NeoPixel/examples/buttoncycler') diff --git a/.pio/libdeps/esp32-s3-n16r8/Adafruit NeoPixel/examples/buttoncycler/.esp8266.test.skip b/.pio/libdeps/esp32-s3-n16r8/Adafruit NeoPixel/examples/buttoncycler/.esp8266.test.skip deleted file mode 100644 index e69de29..0000000 diff --git a/.pio/libdeps/esp32-s3-n16r8/Adafruit NeoPixel/examples/buttoncycler/buttoncycler.ino b/.pio/libdeps/esp32-s3-n16r8/Adafruit NeoPixel/examples/buttoncycler/buttoncycler.ino deleted file mode 100644 index f6d87ed..0000000 --- a/.pio/libdeps/esp32-s3-n16r8/Adafruit NeoPixel/examples/buttoncycler/buttoncycler.ino +++ /dev/null @@ -1,164 +0,0 @@ -// Simple demonstration on using an input device to trigger changes on your -// NeoPixels. Wire a momentary push button to connect from ground to a -// digital IO pin. When the button is pressed it will change to a new pixel -// animation. Initial state has all pixels off -- press the button once to -// start the first animation. As written, the button does not interrupt an -// animation in-progress, it works only when idle. - -#include -#ifdef __AVR__ - #include // Required for 16 MHz Adafruit Trinket -#endif - -// Digital IO pin connected to the button. This will be driven with a -// pull-up resistor so the switch pulls the pin to ground momentarily. -// On a high -> low transition the button press logic will execute. -#define BUTTON_PIN 2 - -#define PIXEL_PIN 6 // Digital IO pin connected to the NeoPixels. - -#define PIXEL_COUNT 16 // Number of NeoPixels - -// Declare our NeoPixel strip object: -Adafruit_NeoPixel strip(PIXEL_COUNT, PIXEL_PIN, NEO_GRB + NEO_KHZ800); -// Argument 1 = Number of pixels in NeoPixel strip -// Argument 2 = Arduino pin number (most are valid) -// Argument 3 = Pixel type flags, add together as needed: -// NEO_KHZ800 800 KHz bitstream (most NeoPixel products w/WS2812 LEDs) -// NEO_KHZ400 400 KHz (classic 'v1' (not v2) FLORA pixels, WS2811 drivers) -// NEO_GRB Pixels are wired for GRB bitstream (most NeoPixel products) -// NEO_RGB Pixels are wired for RGB bitstream (v1 FLORA pixels, not v2) -// NEO_RGBW Pixels are wired for RGBW bitstream (NeoPixel RGBW products) - -boolean oldState = HIGH; -int mode = 0; // Currently-active animation mode, 0-9 - -void setup() { - pinMode(BUTTON_PIN, INPUT_PULLUP); - strip.begin(); // Initialize NeoPixel strip object (REQUIRED) - strip.show(); // Initialize all pixels to 'off' -} - -void loop() { - // Get current button state. - boolean newState = digitalRead(BUTTON_PIN); - - // Check if state changed from high to low (button press). - if((newState == LOW) && (oldState == HIGH)) { - // Short delay to debounce button. - delay(20); - // Check if button is still low after debounce. - newState = digitalRead(BUTTON_PIN); - if(newState == LOW) { // Yes, still low - if(++mode > 8) mode = 0; // Advance to next mode, wrap around after #8 - switch(mode) { // Start the new animation... - case 0: - colorWipe(strip.Color( 0, 0, 0), 50); // Black/off - break; - case 1: - colorWipe(strip.Color(255, 0, 0), 50); // Red - break; - case 2: - colorWipe(strip.Color( 0, 255, 0), 50); // Green - break; - case 3: - colorWipe(strip.Color( 0, 0, 255), 50); // Blue - break; - case 4: - theaterChase(strip.Color(127, 127, 127), 50); // White - break; - case 5: - theaterChase(strip.Color(127, 0, 0), 50); // Red - break; - case 6: - theaterChase(strip.Color( 0, 0, 127), 50); // Blue - break; - case 7: - rainbow(10); - break; - case 8: - theaterChaseRainbow(50); - break; - } - } - } - - // Set the last-read button state to the old state. - oldState = newState; -} - -// Fill strip pixels one after another with a color. Strip is NOT cleared -// first; anything there will be covered pixel by pixel. Pass in color -// (as a single 'packed' 32-bit value, which you can get by calling -// strip.Color(red, green, blue) as shown in the loop() function above), -// and a delay time (in milliseconds) between pixels. -void colorWipe(uint32_t color, int wait) { - for(int i=0; i RGB - strip.setPixelColor(c, color); // Set pixel 'c' to value 'color' - } - strip.show(); // Update strip with new contents - delay(wait); // Pause for a moment - firstPixelHue += 65536 / 90; // One cycle of color wheel over 90 frames - } - } -} -- cgit v1.2.3