From 3120783000d0025b183b0397acaa8b769499eb38 Mon Sep 17 00:00:00 2001 From: krolyxon Date: Mon, 8 Jun 2026 23:10:46 +0530 Subject: Initial gh-pages firmware hosting --- .../examples/strandtest/.esp8266.test.skip | 0 .../examples/strandtest/strandtest.ino | 143 +++++++++++++++++++++ 2 files changed, 143 insertions(+) create mode 100644 .pio/libdeps/esp32-s3-n16r8/Adafruit NeoPixel/examples/strandtest/.esp8266.test.skip create mode 100644 .pio/libdeps/esp32-s3-n16r8/Adafruit NeoPixel/examples/strandtest/strandtest.ino (limited to '.pio/libdeps/esp32-s3-n16r8/Adafruit NeoPixel/examples/strandtest') diff --git a/.pio/libdeps/esp32-s3-n16r8/Adafruit NeoPixel/examples/strandtest/.esp8266.test.skip b/.pio/libdeps/esp32-s3-n16r8/Adafruit NeoPixel/examples/strandtest/.esp8266.test.skip new file mode 100644 index 0000000..e69de29 diff --git a/.pio/libdeps/esp32-s3-n16r8/Adafruit NeoPixel/examples/strandtest/strandtest.ino b/.pio/libdeps/esp32-s3-n16r8/Adafruit NeoPixel/examples/strandtest/strandtest.ino new file mode 100644 index 0000000..f4554cc --- /dev/null +++ b/.pio/libdeps/esp32-s3-n16r8/Adafruit NeoPixel/examples/strandtest/strandtest.ino @@ -0,0 +1,143 @@ +// A basic everyday NeoPixel strip test program. + +// NEOPIXEL BEST PRACTICES for most reliable operation: +// - Add 1000 uF CAPACITOR between NeoPixel strip's + and - connections. +// - MINIMIZE WIRING LENGTH between microcontroller board and first pixel. +// - NeoPixel strip's DATA-IN should pass through a 300-500 OHM RESISTOR. +// - AVOID connecting NeoPixels on a LIVE CIRCUIT. If you must, ALWAYS +// connect GROUND (-) first, then +, then data. +// - When using a 3.3V microcontroller with a 5V-powered NeoPixel strip, +// a LOGIC-LEVEL CONVERTER on the data line is STRONGLY RECOMMENDED. +// (Skipping these may work OK on your workbench but can fail in the field) + +#include +#ifdef __AVR__ + #include // Required for 16 MHz Adafruit Trinket +#endif + +// Which pin on the Arduino is connected to the NeoPixels? +// On a Trinket or Gemma we suggest changing this to 1: +#define LED_PIN 6 + +// How many NeoPixels are attached to the Arduino? +#define LED_COUNT 60 + +// Declare our NeoPixel strip object: +Adafruit_NeoPixel strip(LED_COUNT, LED_PIN, NEO_GRB + NEO_KHZ800); +// Argument 1 = Number of pixels in NeoPixel strip +// Argument 2 = Arduino pin number (most are valid) +// Argument 3 = Pixel type flags, add together as needed: +// NEO_KHZ800 800 KHz bitstream (most NeoPixel products w/WS2812 LEDs) +// NEO_KHZ400 400 KHz (classic 'v1' (not v2) FLORA pixels, WS2811 drivers) +// NEO_GRB Pixels are wired for GRB bitstream (most NeoPixel products) +// NEO_RGB Pixels are wired for RGB bitstream (v1 FLORA pixels, not v2) +// NEO_RGBW Pixels are wired for RGBW bitstream (NeoPixel RGBW products) + + +// setup() function -- runs once at startup -------------------------------- + +void setup() { + // These lines are specifically to support the Adafruit Trinket 5V 16 MHz. + // Any other board, you can remove this part (but no harm leaving it): +#if defined(__AVR_ATtiny85__) && (F_CPU == 16000000) + clock_prescale_set(clock_div_1); +#endif + // END of Trinket-specific code. + + strip.begin(); // INITIALIZE NeoPixel strip object (REQUIRED) + strip.show(); // Turn OFF all pixels ASAP + strip.setBrightness(50); // Set BRIGHTNESS to about 1/5 (max = 255) +} + + +// loop() function -- runs repeatedly as long as board is on --------------- + +void loop() { + // Fill along the length of the strip in various colors... + colorWipe(strip.Color(255, 0, 0), 50); // Red + colorWipe(strip.Color( 0, 255, 0), 50); // Green + colorWipe(strip.Color( 0, 0, 255), 50); // Blue + + // Do a theater marquee effect in various colors... + theaterChase(strip.Color(127, 127, 127), 50); // White, half brightness + theaterChase(strip.Color(127, 0, 0), 50); // Red, half brightness + theaterChase(strip.Color( 0, 0, 127), 50); // Blue, half brightness + + rainbow(10); // Flowing rainbow cycle along the whole strip + theaterChaseRainbow(50); // Rainbow-enhanced theaterChase variant +} + + +// Some functions of our own for creating animated effects ----------------- + +// Fill strip pixels one after another with a color. Strip is NOT cleared +// first; anything there will be covered pixel by pixel. Pass in color +// (as a single 'packed' 32-bit value, which you can get by calling +// strip.Color(red, green, blue) as shown in the loop() function above), +// and a delay time (in milliseconds) between pixels. +void colorWipe(uint32_t color, int wait) { + for(int i=0; i RGB + strip.setPixelColor(c, color); // Set pixel 'c' to value 'color' + } + strip.show(); // Update strip with new contents + delay(wait); // Pause for a moment + firstPixelHue += 65536 / 90; // One cycle of color wheel over 90 frames + } + } +} -- cgit v1.2.3