diff options
| author | krolxon <krolyxon@tutanota.com> | 2026-01-11 19:18:06 +0530 |
|---|---|---|
| committer | krolxon <krolyxon@tutanota.com> | 2026-01-11 19:18:06 +0530 |
| commit | ea8f17368def0b581efcc332d057c0a034d4da9b (patch) | |
| tree | 5fd0bfd6627d34b93090d79628bdd87793e9f715 /.config/hypr/shaders/13_sepia.glsl | |
| parent | 4c31a041975718cc2fb933012a303cf457475ce7 (diff) | |
add shader script and keybinds
Diffstat (limited to '.config/hypr/shaders/13_sepia.glsl')
| -rwxr-xr-x | .config/hypr/shaders/13_sepia.glsl | 33 |
1 files changed, 33 insertions, 0 deletions
diff --git a/.config/hypr/shaders/13_sepia.glsl b/.config/hypr/shaders/13_sepia.glsl new file mode 100755 index 0000000..fcd451a --- /dev/null +++ b/.config/hypr/shaders/13_sepia.glsl @@ -0,0 +1,33 @@ +#version 300 es +// Sepia Tone Shader - OPTIMIZED +// Fixes: Clamping to prevent overflow on bright pixels + +precision highp float; + +in vec2 v_texcoord; +uniform sampler2D tex; +out vec4 fragColor; + +// W3C standard Sepia Matrix (column-major for GLSL) +const mat3 SEPIA_MATRIX = mat3( + 0.393, 0.769, 0.189, // Red output weights + 0.349, 0.686, 0.168, // Green output weights + 0.272, 0.534, 0.131 // Blue output weights +); + +// Sepia intensity (0.0 = no effect, 1.0 = full sepia) +const float INTENSITY = 1.0; + +void main() { + vec4 color = texture(tex, v_texcoord); + + vec3 sepia = color.rgb * SEPIA_MATRIX; + + // FIXED: Clamp to prevent overflow artifacts on bright pixels + sepia = clamp(sepia, 0.0, 1.0); + + // Optional: blend with original for partial effect + vec3 final = mix(color.rgb, sepia, INTENSITY); + + fragColor = vec4(final, color.a); +} |
