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authorkrolyxon <me@krolyxon.com>2026-06-08 23:12:15 +0530
committerkrolyxon <me@krolyxon.com>2026-06-08 23:12:15 +0530
commit8a4d103196312b8a18afc0a2ba0fc13ff1a0b180 (patch)
treea92424ac65fbdb93702ea8c44a5c52c9fd66e28c /.pio/libdeps/esp32-s3-n16r8/Adafruit NeoPixel/examples/strandtest
parent1d557527be495c59bbc07f194d903b1cec1780d3 (diff)
remove .pio
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diff --git a/.pio/libdeps/esp32-s3-n16r8/Adafruit NeoPixel/examples/strandtest/.esp8266.test.skip b/.pio/libdeps/esp32-s3-n16r8/Adafruit NeoPixel/examples/strandtest/.esp8266.test.skip
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diff --git a/.pio/libdeps/esp32-s3-n16r8/Adafruit NeoPixel/examples/strandtest/strandtest.ino b/.pio/libdeps/esp32-s3-n16r8/Adafruit NeoPixel/examples/strandtest/strandtest.ino
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-// A basic everyday NeoPixel strip test program.
-
-// NEOPIXEL BEST PRACTICES for most reliable operation:
-// - Add 1000 uF CAPACITOR between NeoPixel strip's + and - connections.
-// - MINIMIZE WIRING LENGTH between microcontroller board and first pixel.
-// - NeoPixel strip's DATA-IN should pass through a 300-500 OHM RESISTOR.
-// - AVOID connecting NeoPixels on a LIVE CIRCUIT. If you must, ALWAYS
-// connect GROUND (-) first, then +, then data.
-// - When using a 3.3V microcontroller with a 5V-powered NeoPixel strip,
-// a LOGIC-LEVEL CONVERTER on the data line is STRONGLY RECOMMENDED.
-// (Skipping these may work OK on your workbench but can fail in the field)
-
-#include <Adafruit_NeoPixel.h>
-#ifdef __AVR__
- #include <avr/power.h> // Required for 16 MHz Adafruit Trinket
-#endif
-
-// Which pin on the Arduino is connected to the NeoPixels?
-// On a Trinket or Gemma we suggest changing this to 1:
-#define LED_PIN 6
-
-// How many NeoPixels are attached to the Arduino?
-#define LED_COUNT 60
-
-// Declare our NeoPixel strip object:
-Adafruit_NeoPixel strip(LED_COUNT, LED_PIN, NEO_GRB + NEO_KHZ800);
-// Argument 1 = Number of pixels in NeoPixel strip
-// Argument 2 = Arduino pin number (most are valid)
-// Argument 3 = Pixel type flags, add together as needed:
-// NEO_KHZ800 800 KHz bitstream (most NeoPixel products w/WS2812 LEDs)
-// NEO_KHZ400 400 KHz (classic 'v1' (not v2) FLORA pixels, WS2811 drivers)
-// NEO_GRB Pixels are wired for GRB bitstream (most NeoPixel products)
-// NEO_RGB Pixels are wired for RGB bitstream (v1 FLORA pixels, not v2)
-// NEO_RGBW Pixels are wired for RGBW bitstream (NeoPixel RGBW products)
-
-
-// setup() function -- runs once at startup --------------------------------
-
-void setup() {
- // These lines are specifically to support the Adafruit Trinket 5V 16 MHz.
- // Any other board, you can remove this part (but no harm leaving it):
-#if defined(__AVR_ATtiny85__) && (F_CPU == 16000000)
- clock_prescale_set(clock_div_1);
-#endif
- // END of Trinket-specific code.
-
- strip.begin(); // INITIALIZE NeoPixel strip object (REQUIRED)
- strip.show(); // Turn OFF all pixels ASAP
- strip.setBrightness(50); // Set BRIGHTNESS to about 1/5 (max = 255)
-}
-
-
-// loop() function -- runs repeatedly as long as board is on ---------------
-
-void loop() {
- // Fill along the length of the strip in various colors...
- colorWipe(strip.Color(255, 0, 0), 50); // Red
- colorWipe(strip.Color( 0, 255, 0), 50); // Green
- colorWipe(strip.Color( 0, 0, 255), 50); // Blue
-
- // Do a theater marquee effect in various colors...
- theaterChase(strip.Color(127, 127, 127), 50); // White, half brightness
- theaterChase(strip.Color(127, 0, 0), 50); // Red, half brightness
- theaterChase(strip.Color( 0, 0, 127), 50); // Blue, half brightness
-
- rainbow(10); // Flowing rainbow cycle along the whole strip
- theaterChaseRainbow(50); // Rainbow-enhanced theaterChase variant
-}
-
-
-// Some functions of our own for creating animated effects -----------------
-
-// Fill strip pixels one after another with a color. Strip is NOT cleared
-// first; anything there will be covered pixel by pixel. Pass in color
-// (as a single 'packed' 32-bit value, which you can get by calling
-// strip.Color(red, green, blue) as shown in the loop() function above),
-// and a delay time (in milliseconds) between pixels.
-void colorWipe(uint32_t color, int wait) {
- for(int i=0; i<strip.numPixels(); i++) { // For each pixel in strip...
- strip.setPixelColor(i, color); // Set pixel's color (in RAM)
- strip.show(); // Update strip to match
- delay(wait); // Pause for a moment
- }
-}
-
-// Theater-marquee-style chasing lights. Pass in a color (32-bit value,
-// a la strip.Color(r,g,b) as mentioned above), and a delay time (in ms)
-// between frames.
-void theaterChase(uint32_t color, int wait) {
- for(int a=0; a<10; a++) { // Repeat 10 times...
- for(int b=0; b<3; b++) { // 'b' counts from 0 to 2...
- strip.clear(); // Set all pixels in RAM to 0 (off)
- // 'c' counts up from 'b' to end of strip in steps of 3...
- for(int c=b; c<strip.numPixels(); c += 3) {
- strip.setPixelColor(c, color); // Set pixel 'c' to value 'color'
- }
- strip.show(); // Update strip with new contents
- delay(wait); // Pause for a moment
- }
- }
-}
-
-// Rainbow cycle along whole strip. Pass delay time (in ms) between frames.
-void rainbow(int wait) {
- // Hue of first pixel runs 5 complete loops through the color wheel.
- // Color wheel has a range of 65536 but it's OK if we roll over, so
- // just count from 0 to 5*65536. Adding 256 to firstPixelHue each time
- // means we'll make 5*65536/256 = 1280 passes through this loop:
- for(long firstPixelHue = 0; firstPixelHue < 5*65536; firstPixelHue += 256) {
- // strip.rainbow() can take a single argument (first pixel hue) or
- // optionally a few extras: number of rainbow repetitions (default 1),
- // saturation and value (brightness) (both 0-255, similar to the
- // ColorHSV() function, default 255), and a true/false flag for whether
- // to apply gamma correction to provide 'truer' colors (default true).
- strip.rainbow(firstPixelHue);
- // Above line is equivalent to:
- // strip.rainbow(firstPixelHue, 1, 255, 255, true);
- strip.show(); // Update strip with new contents
- delay(wait); // Pause for a moment
- }
-}
-
-// Rainbow-enhanced theater marquee. Pass delay time (in ms) between frames.
-void theaterChaseRainbow(int wait) {
- int firstPixelHue = 0; // First pixel starts at red (hue 0)
- for(int a=0; a<30; a++) { // Repeat 30 times...
- for(int b=0; b<3; b++) { // 'b' counts from 0 to 2...
- strip.clear(); // Set all pixels in RAM to 0 (off)
- // 'c' counts up from 'b' to end of strip in increments of 3...
- for(int c=b; c<strip.numPixels(); c += 3) {
- // hue of pixel 'c' is offset by an amount to make one full
- // revolution of the color wheel (range 65536) along the length
- // of the strip (strip.numPixels() steps):
- int hue = firstPixelHue + c * 65536L / strip.numPixels();
- uint32_t color = strip.gamma32(strip.ColorHSV(hue)); // hue -> RGB
- strip.setPixelColor(c, color); // Set pixel 'c' to value 'color'
- }
- strip.show(); // Update strip with new contents
- delay(wait); // Pause for a moment
- firstPixelHue += 65536 / 90; // One cycle of color wheel over 90 frames
- }
- }
-}